#spacetimedb
coming soon...backed by spacetimedb...shockingly easy

spacetimedb.com/docs/
April 15, 2026 at 10:03 PM
December 11, 2025 at 2:50 PM
Am really excited about spacetimedb, so to get acquainted I'm working on a web based collaborative voxel modeler. Got things hooked up to be able to place blocks.

#gamedev #spacetimedb
May 5, 2025 at 2:45 AM
multiplayer game room proof of concept using #spacetimedb
#threejs #threlte #svelte #gamedev #solodev
July 30, 2025 at 9:46 AM
March 11, 2026 at 5:11 AM
SpacetimeDB 1.0 is finally here. Checkout the keynote and give us a star!

github.com/ClockworkLab...

www.youtube.com/watch?v=kzDn...
SpacetimeDB 1.0 is here
YouTube video by SpacetimeDB
www.youtube.com
March 4, 2025 at 3:33 PM
SpacetimeDB: a short technical review
strn.cat
August 21, 2026 at 6:44 PM
AOI filtering
#GameDev #SpacetimeDB
April 18, 2026 at 3:11 AM
December 12, 2025 at 3:00 PM
December 19, 2025 at 8:55 PM
Added some basic controls and stuff

#gamedev #spacetimedb #voxel
May 9, 2025 at 2:30 AM
On to the next thing

#gamedev #spacetimedb
December 8, 2025 at 3:06 AM
TypeScript and JavaScript modules are finally here! With SpacetimeDB v1.6, you can now write front-end and back-end code in TypeScript with SpacetimeDB.

SpacetimeDB now ships with the V8 JavaScript Engine.

Check out the release notes: github.com/clockworklab...
October 17, 2025 at 3:10 PM
Web native client: #Vite, #TypeScript, #three.js, #Rapier #WASM, and the official #SpacetimeDB TypeScript SDK.
#GameDev #browser #mobile #github
June 11, 2026 at 12:03 AM
December 15, 2025 at 2:37 PM
some progress on my authorative multiplayer server!
#threlte #svelte #threejs #rust #gamedev #solodev #spacetimedb
August 8, 2025 at 12:06 PM
spacetimeDB puts more code execution into the database layer which can improve performance. rather like Oracle db fancy internal functions system
docs.rs/spacetimedb/...
elixirforum.com/t/game-progr...
news.ycombinator.com/item?id=4363...
github.com/clockworklab...
spacetimedb.com
#gamedev
spacetimedb - Rust
SpacetimeDB Rust Module Library
docs.rs
April 24, 2025 at 4:56 PM
I think 9/10 of my recent side-quests have been built either in Lua, or using SpacetimeDB, and all of my time's spent inside Neovim, so I whipped up a #Neovim plugin for browsing #SpacetimeDB instances.

github.com/krisajenkins...
August 11, 2026 at 11:08 AM
SpacetimeDB : une base de données relationnelle qui intègre directement la logique applicative, les clients se connectent et d'exécutent des opérations en temps réel sans serveurs intermédiaires.

👉 Le projet : github.com/Clockwork...
👉 En savoir plus : https://spacetimedb.com
October 27, 2025 at 12:30 PM
Technical concepts for my game. Now supporting multiplayer and live editing of the map! I'm quite proud. Had to make my own physics and meshing library to keep server authority. #gamedev #rust #bevy #spacetimedb
July 19, 2026 at 8:45 AM
SpacetimeDB lets you build multiplayer games and apps by writing just the server logic - it automatically generates type-safe client SDKs and handles real-time sync across devices

https://github.com/clockworklabs/SpacetimeDB

#Rust #GameDev #RealTimeSync
February 26, 2026 at 7:01 AM
invisibility in action enforced on server per client with team awareness
#GameDev #Rust #SpacetimeDB #Rapier3D #Physics #Simulation
April 20, 2026 at 4:22 AM
Missed Last week's stream? New VOD is up!
BitCraft Devs break down the Spacetime 2.10 update, then dive deep into land claim design & crafting/tool scrapping changes.
🔗 www.youtube.com/watch?v=p9dE...

#BitCraft #Update #Gamedev #Twitchstream #SpacetimeDB
BitCraft’s Biggest Backend Upgrade Yet: Spacetime 2.10
YouTube video by BitCraft Online
www.youtube.com
September 23, 2026 at 9:56 AM
Build an online game in a simple database (SpacetimeDB)

#gamedev #gamedevelopment #indiedev
Build an Online Game In a Simple Database
YouTube video by Jonas Tyroller
www.youtube.com
October 6, 2025 at 11:03 AM
You all asked for it (a lot), and now it's here! SpacetimeDB now officially supports Unreal Engine.

Check out the release notes: github.com/clockworklab...
September 23, 2025 at 3:59 PM