#ssgi
RTGI vs SSGI in Forza Horizon 6 is a pretty cool improvement
May 15, 2026 at 7:04 PM
Testing out HWRT, BVH. Now all lighting is combined. The left image is with Skyshadowmap, Sunshadow, SSGI + SSR. The Right image is just SunShadow, Now Skylighting/SSGI/SSR is now all wrapped in HWRT. It just works
October 25, 2025 at 3:17 PM
Tweaking and Handling SSGI issues. This case is the haloing/lighting around character armor which is alpha tested(transparency). The armor pixel contribution to SSGI is reduced to fix the haloing in #darksouls2, all the shaders are reversed and can control which pixels contribute to SSGI.
November 26, 2024 at 2:37 PM
Among my first eevee ssgi tests a few years ago.
#b3d #blender3d
February 19, 2026 at 1:46 PM
Picked up this project again. :) Added GI bulbs to the playfield. No SSGI/RTGI yet, though. #pinball #madewithunity #unity3d #gamedev
April 13, 2026 at 10:13 AM
WIP SSGI for my shader
still need to fix my denoiser but eh
#minecraft #voxelgame #voxel #programming #indiedev
December 17, 2024 at 2:09 AM
Implemented SSGI - Image 1 is with it off, 2 is with it on. #gamedev #indiedev #ygame
April 11, 2026 at 2:34 PM
Updating SSGI solution in LE, both for #darksouls3 and #darksouls2, a lot of code/features are now unified across the games.
August 25, 2025 at 5:00 PM
New SSGI node — real-time bounced light straight in the browser. The whole scene weighs under 9 MB (less than a single PNG 😳).

Live link: ssgi-webgpu-demo.vercel.app
No baked lighting, no limits

#threejs #webgpu #r3f #ssgi #creativecoding
October 15, 2025 at 2:42 AM
Rendering 3D in real time, from the browser, using #threejs WebGPU. SSGI + SSR + GTAO 😊.

#webgpu #tsl #creativecoding
October 16, 2025 at 10:01 PM
Left : Current best lighting, which has sky shadow maps, SSGI/SSR.
Right : Hardware Path tracing with 2 indirect bounces, total 3, as primary bounce is not done. This is not final, but is very promising and provides context on how it changes things
October 31, 2025 at 2:28 PM
SSGI implementation in #DarkSouls3 . Both images are using the DS3LE.
November 27, 2024 at 7:22 PM
Live link : planpoint-webgpu.vercel.app

My new #threejs project is live. WebGPU + SSGI + SSR + SSAO + SSS + DOF + Chromatic Aberration + Octahedral impostors = happiness haha.

1 million triangles and 25.000 trees, with all PP effects, running at 60 FPS, under 10mb download 😊
WebGPU Building Demo - Planpoint
Experience native Screen Space Global Illumination (SSGI) with WebGPU and React Three Fiber. Watch real-time color bleeding, dynamic emissive lighting, and realistic light bounces in an interactive 3D...
planpoint-webgpu.vercel.app
December 1, 2025 at 7:23 PM
Live link: lumen-decor-studio.vercel.app

My new #threejs project is live😍. Lumen Decor features WebGPU SSGI+SSR, showcasing how sunlight can influence decoration. Everything you see renders in real-time and weighs 4MB.

#creativecoding #webgpu #tsl

www.youtube.com/watch?v=xlRa...
Lumen Decor Studio - 3D Configurator - Threejs WebGPU TSL SSGI SSR
YouTube video by Anderson Mancini - Creative Developer
www.youtube.com
October 28, 2025 at 10:52 PM
Here are sample screenshots of SSGI implementation in #Sekiro , both DS2 and Sekiro now use the same techniques.
November 23, 2024 at 7:14 PM
Taiwanese chipmaking titan TSMC has reported a surge in net profit for the first quarter and forecast robust demand for artificial intelligence technology, despite the spectre of US tariffs on the critical sector.
u.afp.com/SSGi
April 17, 2025 at 8:50 AM
US unveils new port fees for Chinese built and operated ships, in a bid to boost the domestic shipbuilding industry and curb China's dominance in the sector

u.afp.com/SSgi
April 18, 2025 at 1:03 AM
🎮 inZOI Graphics Update is LIVE!

✨ What’s new?

🌟 Better lighting & shadows
🎨 Improved colors & realism
⚡ Smoother visuals (less ghosting)
🖥️ Upgraded Low/Medium presets (SSGI)
⚙️ New graphics settings & shadow toggle

🔗 Full details: inzoiresource.com/blogs/669/in...
March 27, 2026 at 1:01 PM
remember . your game should not only look good in screenshots but also in motion. baby girl put down the TAA and the SSGI and the DLSS and the motion blur and the denoising and the resolution scaling.
June 7, 2026 at 5:48 PM
probably the popping of the cascades and the remaining leaks will need to be addressed somehow, but it does look promising at 1ms gpu time compared to the classic AAA approach of DDGI+SSGI, let alone lumen. all of those are more expensive while the overall frame quality is comparable
May 31, 2026 at 1:14 AM
There Lay Be Night Or Day

personal #UE5 project I did as a #lightingart / #art study! I'll also be making an animated version of this scene too (hopefully soon) and throwing it up on Wallpaper Engine :D

Left image is NOT using Lumen, right image IS using Lumen :)
February 17, 2025 at 5:55 AM
晚上10點開始做,做到現在😴
模型:
@kelpie0525.bsky.social - ShibaTR(@shibatr.bsky.social )
三浦大根 - 汎用匿名人間
プリメロ工房 - ファンタジーの街

mme:
AutoLuminous4
ColorShift
ikBokeh
MotionBlur3
ビームマンP - SimpleMagic_Vol4_ver1_1

sdPBR:
ColorGrading
CrossFilter
Diffusion
SSGI
ToneMapper
November 24, 2024 at 5:47 PM
As part of EFI’s support to the coffee sector in Ethiopia, our partner, the Ethiopia Space Science and Geospatial Institute (SSGI), held an event to launch its work on collecting spatial data on coffee and forest cover.

Read more 👇
efi.int/news/collect...
Collecting spatial data on coffee and forest cover in Ethiopia
As part of EFI’s support to the coffee sector in Ethiopia, today our partner, the Ethiopia Space Science and Geospatial Institute (SSGI), held an event to launch its work on collecting spatial data on...
efi.int
March 2, 2026 at 6:44 AM