##GodotEngine
[WIP] 2D Dungeon assets for @gdquest.bsky.social

Having fun with 2D lights ✨

#godotengine #gamedev #inkscape
October 5, 2026 at 9:10 PM
added a basic mission list (dummy data for now), and i finally added some ambient rolling noise to the ball as well :)

#godotengine #wip
October 5, 2026 at 8:04 PM
How I build lightning bolts in Godot 4:
1. Midpoint displacement for the path, plus a chance to branch per segment
2. Smooth and thin the points so the glow doesn't fold at corners
3. ArrayMesh ribbon that faces the camera via the vertex shader
No textures, no particles.

#godot #GodotEngine #vfx
October 5, 2026 at 7:56 PM
This is "Gathering the Pieces", an upbeat chiptune track I'm writing in FamiStudio for the full game. It plays during a level where things go very wrong and your only goal is to search for your missing parts.
Turn the sound up! 🎧👇 #VGM #indiedev #GodotEngine
October 5, 2026 at 7:51 PM
Dragon Riddler touchscreen tooltip use cases:
* user configurable: longpress or double tap
* longpress, while held, allows hovering over other tooltip areas to activate them: tooltip surfing
* toggle button highlights tooltip areas
#GodotEngine #mobiledev #gamedev
October 5, 2026 at 7:16 PM
So - want to add lights to your Godot 2D scenes? Check out this quick tutorial! 🔥
👉 youtu.be/Qvtxx3evMwg

#gamedev #godot #GodotEngine #godot4 #gdscript #csharp #madewithgodot #tutorial #programming #lighting
October 5, 2026 at 4:06 PM
🎉 DEMO OUT NOW 🎉

The Little Dive demo is finally available on Steam!

I've put a lot of work into it, and I really hope you enjoy your little dive 🤿🐠

Please let me know what you think. I'd love to hear your feedback! ❤️

Reposts appreciated!

#indiegame #cozygame #godotengine #demo
October 5, 2026 at 3:33 PM
still finding new ways to blow myself up with the powder kegs 😅 #indiedev #gamedev #godotengine
October 5, 2026 at 3:28 PM
Opening cutscene concept art, because I'm planning to start working on the first stage soon.
#GodotEngine #GameDev #IndieDev #Art
October 5, 2026 at 1:45 PM
October 5, 2026 at 1:08 PM
Just released MSDF Atlas Studio!

A free, open-source desktop app built in Godot 4 + C++ for generating Multi-channel Signed Distance Field (MSDF) font texture atlases with a live fragment shader sandbox.

Exports to Godot 4 (.tres), Raylib/C++ (.h), and BMFont.

#gamedev #godotengine #madewithgodot
October 5, 2026 at 12:27 PM
October 5, 2026 at 11:21 AM
Lunes de terror!!!

👉 twitch.tv/rafalagoon

- Vamos a charlar un rato 😽
- Seguimos desarrollando nuestro juego de terror 🙀
- Has hecho un juego? Enséñanoslo 😻

#gamedev #indiedev #godot #godotengine #hechocongodot #madewithgodot
RafaLagoon - Twitch
¡Hago videojuegos con Godot con GDScript 🎮️ y te enseño a hacerlos🔥️! ¡Programación recreativa y/o profesional! Cacharreo con R36S, Raspberry PI, ESP32 y hago inventos🤖️ Además de creador de contenido...
twitch.tv
October 5, 2026 at 11:09 AM
Champion Talos rampage still catches me off guard every run #indiedev #gamedev #godotengine
October 5, 2026 at 10:53 AM
I made gdloc, a line counter for Godot 4 projects.

General tools like scc skip .gdshader, can't see scripts embedded in scenes, and mix your code with your plugins. gdloc handles all three.

#GodotEngine #gamedev
October 5, 2026 at 10:31 AM
Made a small tool: gdloc, a line counter that understands Godot 4 projects.

GDScript, shaders, scripts embedded in .tscn, and a per-plugin breakdown. Turns out only ~35% of my game's code lives outside addons/.

Free, MIT. #GodotEngine #gamedev
github.com/qwqzhanqwq/g...
October 5, 2026 at 10:31 AM
October 5, 2026 at 9:48 AM
Weasel Mechanic Check: 👀 Shoot their shield to trigger a "peek-a-boo" vulnerability.
Question for players: Should panic shooting be the ONLY way to break their defense?

A) Yes, pure shield panic! B) No, allow flanks/explosives too! 💣

#indiegamedev #GodotEngine
October 5, 2026 at 8:25 AM
While Dragon Riddler was running fine on a phone, it crashed on a tablet. Turns out DR is a memory hog, and the tablet is weak. I need to optimize DR's word database for better memory handling.
This is most unexpected. I didn't think I'd ever stumble into a memory issue.
#GodotEngine
October 5, 2026 at 7:52 AM
update: copy the last card mechanic complete and perfect
#godot #godotengine #solodev #indiedev
October 5, 2026 at 6:53 AM
The galaxy is not inherited. It is conquered.

A 4X space strategy game, in development at BUG FACTORY. All footage captured in-game.

#gamedev #indiedev #4X #godotengine
October 5, 2026 at 6:52 AM
The galaxy is not inherited. It is conquered.

A 4X space strategy game, in development at BUG FACTORY. All footage captured in-game.

#gamedev #indiedev #4X #godotengine
October 5, 2026 at 6:30 AM
Using a model and animation set by the wonderful @kaylousberg.bsky.social (check them out) I have implemented a basic knight opponent. A high armour opponent but not too fast.

I will have to figure out what level ups actually do.

It's coming together nicely at least 💙

#Godot #GodotEngine #gamedev
October 5, 2026 at 4:41 AM
starting to put together the inventory page. using these test sprites and data.

You can hold on an item stack in discard mode to mark the whole stack,or hold on an already-selected stack to reduce how much to discard.

#gamedev #indiegame #indiedev #rpg #GodotEngine
linktr.ee/lifehacker.g...
October 5, 2026 at 3:05 AM
Steamのストアページ公開に漕ぎ着けましたー。ウィッシュリストで応援してもらえると嬉しいですー🤖
store.steampowered.com/app/5234360/_/

#GodotEngine #ゲーム制作 #IndieDev
TOKUSAI - Kaiju Countermeasures Bureau on Steam
Remote-control a giant robot like the RC machine you always dreamed of, and punch kaiju into submission. Switch between four different viewpoints as you fight, scout, and respond to emergencies across...
store.steampowered.com
October 5, 2026 at 2:33 AM