##RayTracing
September 27, 2026 at 6:34 PM
September 23, 2026 at 3:49 AM
September 24, 2026 at 6:30 AM
December 15, 2024 at 1:41 AM
I wanted to see how far I could realise lapping beach water in #UnrealEngine, Simmed in #Houdini, Using UE5-Main (5.6) Raster rendering with the new Raytraced Translucency and Lumen.

#UE5 #GameDev #Cinematic #VFX #Simulation #RayTracing
April 9, 2025 at 10:53 AM
This is some really cool stuff, Epic has been working on a new RayTraced Translucency on UE5-Main that uses Hit Lighting for reflections and refraction, as well as working with DOF!! Its super early but its shaping up well.

#UnrealEngine #UE5 #GameDev #RayTracing #Graphics
December 7, 2024 at 12:35 PM
something something Jumping Peaks.....? 🤔
#art #vintage3d #raytracing #simply3D #TwinPeaks #JumpingFlash
December 18, 2025 at 12:53 AM
November 3, 2024 at 4:54 PM
The new Ray-Traced Translucency in #UnrealEngine 5.6 (UE5-Main) is really something! Combined here with Substrate materials

#RayTracing #Rendering #RealTime #GameDev #Lighting #VFX
March 14, 2025 at 8:30 AM
More testing of the new RT Translucency in UE5-Main, here you can see all the multi layer refraction working, DOF, and proper lumen lighting.

Definitely keeping an eye on this as it gets built.

#UnrealEngine #UE5 #GameDev #RayTracing #Graphics
December 8, 2024 at 1:52 AM
🌌🎢 "It's chaotic, but I'm just getting used to the mechanics and gameplay… and I love it! 🎮 The ray tracing in #PlanetCoaster2 is absolutely brilliant, adding that extra spark. 🌠🚀 Can't wait to build even bigger and better parks!" #GamingLife #PlanetCoaster2 #RayTracing #GamerExperience #NextGen
November 7, 2024 at 8:08 AM
Old scene, new render!
If you recognize this pool you're a perv ;P

#Simply3d #raytracing #art #CGI #3DCG #vintage3D
December 12, 2024 at 12:08 AM
((🍩)) #raytracing
September 20, 2026 at 12:52 AM
#Raytracing BVH traversal struggles on GPUs due to irregular control flow.

🎇 Our Locally-Subdivided Neural Intersection Function (LSNIF) is an ML-based alternative for optimized #rendering.

👉 Join us at @i3dsymposium.org for our talk!

Learn more: gpuopen.com/learn/using_...

#I3D2025
Using Neural Networks for Geometric Representation
Explore how Neural Intersection Functions (NIF) and the enhanced LSNIF are poised to reshape ray tracing by replacing traditional BVH traversal with efficient, GPU-friendly neural networks for acceler...
gpuopen.com
May 7, 2025 at 11:34 PM
Bakery v1.97 is live on the Asset Store!
assetstore.unity.com/packages/too...

Better performance, colored transparencies, better light probes, presets, rotatable volumes and lots of other things.

🥨

#gamedev #raytracing #lightmaps
October 4, 2025 at 12:38 PM
For anyone who couldn't make it to GodotCon, the recording of my talk "Integrating Vulkan Ray Tracing in Godot" is now up on YouTube!

#Godot #Vulkan #RayTracing
Integrating Vulkan Ray Tracing in Godot – Antonio Caggiano – GodotCon 2026
YouTube video by Godot Engine
www.youtube.com
June 12, 2026 at 8:53 PM
The NVIDIA Caustics branch of #UnrealEngine has now been updated to 5.4, Enhanced Translucency working wonders for Through The Ages!

#GameDev #UE5 #NVIDIA #RayTracing #TechArt
December 30, 2024 at 12:19 PM
PovCat Ray & Tripple Bass Trio - Ingo Janssen (1999)

(rendered on a 266MHz Toshiba Tecra)

#caturday #raytracing #art #retro
September 12, 2026 at 10:26 PM
We had the Grand Finals of the Teapot Rendering Competition this week. These are original scenes by students at the #UniversityofUtah, rendered using their own ray tracers written in C++, commemorating the famous #UtahTeapot. You can see them all here:
graphics.cs.utah.edu/trc/
#raytracing
February 6, 2026 at 1:34 AM
Extreamly happy with this haha
Will never do 2D menus again!
#GameDev #UnrealEngine #UE5 #RayTracing #RTXDI #DLSS #NVIDIA #TechArt #LookDev #Retro #RealTime
December 16, 2024 at 9:49 AM
Really putting the new RayTraced Translucency in UE5-Main through it's paces last night, incredibly impressed with it, Virtual textures don't seem to work with it yet (hence the clean CD cases haha)

#UE5 #UnrealEngine #GameDev #RayTracing #TechArt #Graphics #VFX
December 12, 2024 at 11:22 PM
More testing of the new RayTraced Translucency in UE5-Main (5.6), still working out a good foam solution for stuff like this.
#UE5 #UnrealEngine #VFX #Simulation #Houdini #RayTracing
March 21, 2025 at 1:32 PM
Unarchived an old scene designed for path tracing to really test this with, feeling pretty good for non-path traced translucency!
#UnrealEngine #UE5 #GameDev #RayTracing #Graphics
December 9, 2024 at 11:52 PM
After about 30 mins of small optimizations I have it running fully playable on the deck! :)
~80 Billion Polys, 150 Ray-Traced Lights using MegaLights, Lumen & Substrate all running at 30fps on the SteamDeck.
#UE5 #UnrealEngine #GameDev #SteamDeck #MegaLights #RayTracing
October 9, 2024 at 9:32 AM
for the peeps who love ancient raytracing software and wanna do rad renders like these
#raytracing #Vintage3D
November 17, 2023 at 12:24 PM