#AudioDev
Here is an update on DAW Visuals. This has changed so much since the start its my version of water. Still lots to do!

#daw #audiodev #solodev #gamedev
November 9, 2026 at 9:13 PM
🎛️ Prototype marinating: Building a custom 3-band resonance suppressor.
#AudioPlugin #DSP #AudioDev #MusicProduction #SoundDesign #Cubase #VST
November 9, 2026 at 12:21 PM
We build ear-tuned DSP plugins & standalone audio tools for producers, creators, and sound nerds.

From binaural HRTF spatialization (SPECTER) to real-time vocal morphing (Morphento) & cleanup (OBSIDIAN).

Check out the lineup: https://makrofon.org

#AudioDev #DSP #VST3 #MusicProduction
November 7, 2026 at 8:47 AM
🔥 Vlang SimpleGUI + Webview RAD Studio on M4 Ultra 6K!
⚡ 115+ Native macOS Controls & 1600-Nit HDR
🏠 Qt6 Smart House & Digital Cockpit
🌀 4D Shaders, PCM Synth & MIDI

▶️ www.youtube.com/shorts/GSwRS...

#Vlang #macOS #Qt6 #Shaders #HDR #UIUX #GameDev #AudioDev #OpenSource #Coding #Compiled
Vlang SimpleGUI + Webview RAD Studio (M4 Ultra 6K): 1600-Nit HDR, Qt 6, 4D Shaders & Synth #Shorts
YouTube video by codecaine
www.youtube.com
October 20, 2026 at 3:57 PM
Something new is on its way... 🎼

Shaped in close collaboration with top composers across the community. Full reveal dropping very soon, stay tuned! 👀

#Sonuscore #ComposerCommunity #AudioDev #ComingSoon #MusicProduction
October 9, 2026 at 2:12 PM
Hello audio & music tech: ADCx Gather, the free online event by the @audiodevcon.bsky.social (ADC), is just a week away. See you in the virtual venue on October 16. Make sure you sign up on time to get access. 🎧🎛️🎸🎵🎹 audio.dev/adcx-gather-info

#proaudio #audiodevcon #audiodev #gameaudio #musictech
October 7, 2026 at 5:24 AM
Shaping up your score! 🎛️✨
Pick custom FX chains and dial in global reverb, compression, and LFO modulation across all instruments right from The Score's Shape page.

Sculpt your sound: tinyurl.com/3cnv4y44

#Sonuscore #TheScore #SoundDesign #AudioDev #ComposerCommunity
October 6, 2026 at 2:08 PM
Four expansions, one powerful engine. ⚡️ Synth Wave and Epic Atmospheres ($29 each) are live, joining Motion Textures and Dark Machina on The Pulse!

Read the new blog post and claim your deal: tinyurl.com/3ws6f3t2

#Sonuscore #ThePulse #PluginSale #AudioDev #ComposerCommunity #SoundDesign
September 30, 2026 at 9:47 AM
Mute a stem, unlock a whole new vibe 🎧
Sculpting dynamic arrangements in The Pulse takes seconds. Buy The Pulse in the Step Up Sale and get BOTH expansion packs for FREE! 🎁

Grab the deal here: tinyurl.com/4j7spppr

#Sonuscore #ThePulse #PluginSale #AudioDev #ComposerCommunity #SoundDesign
September 22, 2026 at 9:06 AM
One preset. Brooding tension, horror, and dreamlike vibes: Time Textures Expanded handles every mood effortlessly. ⏳

Don't get caught in a time warp! Upgrade to TTE for just 29€ in the Step Up Sale! 👇

tinyurl.com/yc4by2bv

#Sonuscore #TimeTextures #PluginSale #AudioDev #ComposerCommunity
September 14, 2026 at 4:33 PM
Ready to score a deal? 🎻 Upgrade TOC3 to TOC4 for just 59,00 € (40% off) in the Sonuscore Step Up Sale! High savings, no minor details.

Grab it before it ends: tinyurl.com/5xt85xzn

#Sonuscore #TOC4 #PluginSale #AudioDev #ComposerCommunity
September 10, 2026 at 4:26 PM
I will be at #gamescom in Köln/Cologne next week if any friends or colleagues want to meet up. I can also demo you a cool audio/music thing I've been working on if you want (and only if you want!) #audiodev #gamedev

As another matter, at night, I'm interested in knowing about any #metal #goth […]
Original post on mastodon.social
mastodon.social
August 19, 2026 at 7:18 PM
Real-time priority threads = No more jitter.
32-bit resolution = No more stepping.

Full setup guide here:
🔗 techbird365.blogspot.com/2026/02/wind...

#MusicProduction #Windows11 #AudioDev #MIDI #Synthesizers #TechNews
Microsoft Finally Brings Native MIDI 2.0 Support to Windows 11
Windows 11 finally adds native MIDI 2.0! Say goodbye to "Port Already in Use" errors. See how the new Multi-Client drivers fix your music workflow.
techbird365.blogspot.com
February 22, 2026 at 3:08 PM
OMG! Building a real-time collaborative music sequencer! 🎶 Frontend frenzy with Web Audio API! So stoked! ✨ #webdev #buildinpublic #audiodev
January 18, 2026 at 8:00 PM
soemdsp-sandbox-phosphor is alive ✨

A realtime DSP sandbox experiment for audio systems that can become visual, modular, plugin-ready, and beautifully inspectable.

github.com/elanhickler/soemdsp-sandbox-phosphor

#DSP #AudioDev #SynthDev #CLAP #SoundDesign #Phosphor #Soundemote
GitHub - elanhickler/soemdsp-sandbox-phosphor: next generation analog modular audiovisuals prototyping environment for artists and programmers
next generation analog modular audiovisuals prototyping environment for artists and programmers - elanhickler/soemdsp-sandbox-phosphor
github.com
July 2, 2026 at 5:46 PM
Anyone around here with a grip on #steamaudio? Where are my #audiodev communities where one can talk shop and learn?

I’m experimenting with miniaudio and steamaudio, and just want to understand some things better.

#gamedev
December 16, 2025 at 5:47 AM
LAST CHANCE to register to Jumpstart to C++ in Audio - Learn Audio Programming & Build Your Own Music Plugin/App with JUCE by Jan Wilczek on Monday & Tuesday!

Full Workshop Information & Registration: cpponline.uk/workshop/jum...

#cpp #audioprogramming #audiodev #coding
May 8, 2026 at 9:25 AM
🎧Beginner’s Guide to C++ Audio Programming with the JUCE Framework with Jan Wilczek

Build your own cross-platform audio plugin with JUCE. Perfect for getting started in audio programming.

Watch the full preview video: youtu.be/VSr5o7kR1KM

#cpp #audiodev #plugins
Build Your First Audio Plugin with C++ and JUCE – Full Beginner's Workshop
YouTube video by C++Online
youtu.be
April 30, 2026 at 9:28 AM
LAST CHANCE to register for our C++ Audio Plugin Workshop with Jan Wilczek on Tuesday for ONLY £150/$200/€175!
Workshop Preview Video: youtu.be/IBLRv55qChw
Full Workshop Information & Registration: cpponline.uk/workshop/jum...

#cpp #juce #audioplugin #audiodev
April 11, 2026 at 1:11 PM
Want to build your own audio plugin in C++? 🎧
Join Jumpstart to C++ in Audio and learn DSP fundamentals + create a flanger plugin using the JUCE framework
🗓 Apr 14 or Apr 28
Watch the workshop teaser: youtube.com/live/M3wJN0x...

#cpp #cplusplus #audiodev #programming
Jumpstart to C++ in Audio - Jan Wilczek - C++Online 2026 Workshop Preview
YouTube video by C++Online
youtube.com
March 18, 2026 at 7:41 PM
Want to build your own audio plugin in C++? 🎧
Join Jumpstart to C++ in Audio with Jan Wilczek and learn DSP fundamentals + create a flanger plugin using the JUCE framework.
🗓 Apr 14 or Apr 28 - £345
Find out more and register: cpponline.uk/workshop/jum...

#cpp #cplusplus #audiodev
February 27, 2026 at 8:58 PM
Tomorrow - join us at ADCx Gather 2025!

Meet fellow audio developers, join in discussions, and explore creative spaces - all from within your web browser.

See you there!

Learn more here: buff.ly/D1zBzSU

Follow IASIG: buff.ly/cEsH0BM

#ADCxGather2025 #ADCx #ADC #AudioDev #IASIG
September 25, 2025 at 8:01 PM
Protoplug by Nebula Audio 💻
LuaJIT scripting for on-the-fly plugins, MIDI/audio processing, custom UIs, 64ch support

💻 macOS/Win/Linux (VST3/AU/CLAP/LV2)
🎁 FREE 🔗 github.com/subhankardas...

More freeware 👉 linktr.ee/legalvst

#freeplugin #scripting #opensource #lua #midi #multichannel #audiodev
June 10, 2026 at 7:04 PM
Hey audio devs! We're looking for a Convolution Reverb and a De-Esser effect to add to Audacity! Anyone have any recs, or better yet, made one themself?

Retweets/reposts/boosts appreciated!

#audiodev #dsp #audacity #audioFX #audio
April 4, 2025 at 9:54 AM
Excited to present "PSD to DAW: Building a Pixel-Perfect UI Pipeline" at ADC2025! 🔊

I'll be sharing our approach to bridging the gap between designer mockups and production-ready audio software UIs.

See you at the conference!

conference.audio.dev/session/2025...

#AudioDev #ProAudio #MusicTech
PSD to DAW - Audio Developer Conference
Designers hand off beautiful mockups—but somewhere between Photoshop and the final build, subtle inconsistencies emerge. Assets shift slightly, edges lose sharpness, and layering doesn’t always behave...
conference.audio.dev
August 27, 2025 at 9:51 AM