#BuildSystem
made some improvements to the buildsystem placement its more consistent
#gamedev #indiegame
February 3, 2025 at 1:06 PM
September 20, 2026 at 12:10 AM
Funny how my introduction with Godot was trying to get the GameCube Adapter working with it natively. This inadvertently caused me to zero-in on the nuances of its buildsystem, a key aspect of why I'm employed by the foundation today

Thanks for the cheap-ass proprietary hardware Nintendo, I owe ya'
January 12, 2026 at 10:22 PM
February 5, 2026 at 7:03 PM
I'm going to do a series of posts about how the ship building system interacts with the rest of Exosolar.
In meanwhile, check out this build:
#UE5 #EpicGames #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
April 11, 2026 at 2:10 AM
🚀 Game build is smooth, engine footprint just 53MB! (14 files) Not demoscene-tiny, but packs full C++ assemblies, Steam API, Vulkan for AMD+NVIDIA. Minimal deps, max punch. #gamedev #indiedev #vulkan #cpp #techart #buildsystem #devlog

** Linux is a fraction of that size!
October 1, 2025 at 4:12 AM
I'm considering the shipbuilder to be in alpha. There is more to do but I'm moving on to get this data in game. #Milestones !
#GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy #UnrealEngine
April 29, 2026 at 2:26 AM
Making buildsystem improvements is simultaneously one of the most satisfying things I've ever done & one of the hardest things to convey through text

"Yeah, the thing that you barely pay attention to and probably hate now has the potential to be marginally better"
November 13, 2024 at 11:56 PM
Save and Load is working!
A few bugs to iron out but a big step to getting player creations in game.
#UE5 #EpicGames #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
April 4, 2026 at 2:41 AM
I wanted to give players the ability to change the non-team colors, so I set up a color wheel.
A few other tweaks to UI and stats track as well.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #BuildSystem
February 4, 2026 at 5:50 PM
WIP on readability, but players can now build their custom ships from the radial menu.
It displays the player's given name for the ship and cost associated with type, destroyer 500 and cruiser 2000.
#Exosolar #gamedev #indiedev #RTS #Space #Spaceship #Strategy #UI #Buildsystem
July 12, 2026 at 2:14 AM
To support the new custom ships, I needed to revamp the radial menus for building.
I found an asset from KytanDev that is easy to use and fits #Exosolar needs.
This is the space menu, for spawn waypoints.
#gamedev #indiedev #RTS #Space #BuildSystem #Spaceship #Strategy
June 28, 2026 at 3:29 AM
WIP UI to help inform and make building a bit easier.
You'll notice on the left stats, I've decided that parts will be associated with values, defensive and offensive.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #BuildSystem
January 29, 2026 at 6:47 PM
The least exciting looking post with huge game impact (lol).
SYSTEMS SPREADSHEETS!!!
Worked out stats for ship building and gaming out min/max values to prevent op builds.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #BuildSystem #Systemdesign
February 3, 2026 at 5:14 PM
New Build video at 4x speed. I added mirroring, team color, and 45 degree angles. Really happy with it.
Shoot out to Ebal Studios for the modular ship pieces.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #BuildSystem
January 27, 2026 at 3:46 PM
A planet in #Exosolar builds the player's "default" frigate class ship.
Why? Keep the game going without a build menu.
If the player chooses, they can change the frigate the planet will produce or build additional items via a menu.
#GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
April 14, 2026 at 1:59 AM
A player can add 3 weapon systems to each ship.
Each system will have different damage and cooldown ranges with some having additional effects: splash, line, etc.
Weapon system balancing makes having more than 3 ineffective.
#GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
April 16, 2026 at 2:38 AM
I added some pieces to the build set and gave it a test. These are from the Avii ship set, a more fighter jet feel.
They use ballistic miniguns, the fastest firing weapon system.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Spaceships #buildsystem
March 11, 2026 at 1:57 AM
Waiting for CMake to finish has become optional. Almost 90x faster for 2500 modules.

#ForgeZero #BuildSystem #GoLang #NoMoreWaiting
June 19, 2026 at 3:53 PM
Overlapping accomplished!
So now if more than 50% of the new model is overlapping any object, you can't add it and a message pops up. This will prevent hiding ship parts.
#UE5 #EpicGames #Blueprints #GameDev #IndieDev #BuildSystem #Exosolar #RTS #Strategy
March 23, 2026 at 2:42 AM
i made my c nonsense public. yay. not like it works or anything yet though. codeberg.org/astraesoftwa...
polarys
Modern-style monolithic buildsystem for C
codeberg.org
March 25, 2026 at 2:01 PM
Shipyard in action, building a Cruiser class ship for the Taulin.
This video is x16 speed, it took me 14 minutes real time.
Three weapon systems: Missile, Shell, and Laser.
Capable of 67 dps at different rates.
#gamedev #indiedev #Exosolar #RTS #Space #BuildSystem #Spaceship
June 20, 2026 at 6:51 PM