#CplusPlus
Implemented 'Distance Fog' technique in my 3d terminal graphics engine

#creativecoding #shaders #gameengine #opengl #vulkanapi #glsl #cplusplus #programming
November 26, 2024 at 9:34 AM
Hand-optimizing SH4 assembly for jnmartins upcoming port of #StarFox 64 to the Sega #Dreamcast, so dropping bombs doesn’t drop FPS!

#gamedev #retrogaming #cplusplus
November 19, 2025 at 3:53 AM
Eight bytes walks into a bar

Bartender: what can I make you?

bytes: make us a double

#cplusplus
December 30, 2023 at 6:28 PM
Procedural world generation at its finest.
#cplusplus #indiedev #gamedev #programming #solodev #cpp #minecraft
January 23, 2026 at 1:05 PM
3D game developing was always for me black magic. So tried to learn. Here is some little progress. Custom engine. Custom physics. Random dungeon generation.

#game #indie #indiegamedev #gamedev #gameengine #learning #raylib #cpp #cplusplus #indiedev #shooter #3d #linux #firstperson #fps #game
July 15, 2026 at 5:27 PM
December 4, 2024 at 11:44 AM
C++ Particle Gravity Attraction. Built with #raylib graphics library

#creativecoding #shaders #cplusplus #programming #graphicsprogramming
December 7, 2024 at 3:30 PM
December 19, 2025 at 10:24 PM
November 21, 2024 at 6:30 PM
I think somehow somewhat I have managed to make my procedural dungeon generation give more interesting results.

#game #indie #indiegamedev #gamedev #gameengine #raylib #cpp #cplusplus #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine
July 23, 2026 at 5:14 PM
Playing around minimap and shaders. No shader = nostalgic classic. Shader = modern shiny.

#game #indie #indiegamedev #gamedev #gameengine #raylib #cpp #cplusplus #indiedev #shooter #linux #firstperson #fps #game #programming #indiegame #indiegames #games #shader
July 20, 2026 at 5:13 PM
December 25, 2025 at 9:45 PM
Late night coding - why not to use dark theme to engine editor? :)

#game #indie #indiegamedev #gamedev #gameengine #learning #raylib #raygui #cpp #cplusplus #indiedev #platformer #2d #linux
January 2, 2026 at 1:03 AM
January 23, 2026 at 7:18 PM
Uh oh. I guess I have to write some slides now :)

See you at @cppcon.bsky.social ? #cplusplus #cppcon #cppcon2025

cppcon.org/2025-keynote...
2025 Keynote, Matt Godbolt: “C++: Some Assembly Required” | CppCon
cppcon.org
July 31, 2025 at 2:00 PM
February 26, 2024 at 11:20 PM
Hello, everyone.

I'm a #programmer in #gamedev currently teaching CS and game programming at a university in Korea. I am a big fan of @godotengine.org and #cplusplus and tend to post about game programming, design, and development in general.
September 21, 2026 at 4:37 PM
Working on my accelerated math library for the Sega Dreamcast's SH4 CPU, with optimized routines I wrote for our Grand Theft Auto 3 and Vice City ports. Bringing them back home to the community...

Free FPS gainz for everyone!
github.com/gyrovorbis/s...

#gamedev #retrocomputing #cplusplus
May 16, 2025 at 10:29 PM
Did you thought I won't fix these ugly spider textures? Here - pretty spiders for you! Was surprised that Blender has paint tools integrated.

#game #indie #indiegamedev #gamedev #gameengine #raylib #cpp #cplusplus #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine
August 1, 2026 at 7:25 PM
Trying to learn some Blender to make my own models. Oh damn, it's hard! Took a while to learn modeling and animation basics...

#game #indie #indiegamedev #gamedev #gameengine #raylib #cpp #cplusplus #indiedev #shooter #linux #firstperson #fps #programming #indiegame #customengine
July 30, 2026 at 6:47 PM
github.com/cplusplus/pa...

C++ is fucking cooked.

Profiles: 19
Both: 11
Safe C++: 9

Pack it up, y'all.

And I've been told someone in the C++ slack who voted for profiles was asked how they think profiles solves several issues, and their response was to call the channel hostile and leave.
P3390 R0 Safe C++ · Issue #2045 · cplusplus/papers
P3390R0 Safe C++ (Sean Baxter, Christian Mazakas)
github.com
November 21, 2024 at 5:57 PM