#DailyCoding
November 7, 2026 at 9:04 PM
November 8, 2026 at 11:57 PM
November 5, 2026 at 7:34 PM
November 5, 2026 at 6:40 AM
November 9, 2026 at 10:41 PM
For day 1346 and 1347 of coding; I had though that I've finished the rework, but it looks like the quartz are not spawning. I'll look into it later

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November 7, 2026 at 9:21 PM
For day 1344 and 1345 of coding, I've been readjusting what I have set up for the rework since I couldn't set up the array like I thought I would

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November 5, 2026 at 6:57 PM
November 3, 2026 at 9:00 PM
November 7, 2026 at 11:41 AM
For day 1343 of coding; I was trying to find a way to setup an easier way to adjust item drops and chances, but no success yet

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November 4, 2026 at 6:49 AM
For day 1342 of coding, I'm still working on the rework. My plan is to have an array with each slot holding the spawn item and their chances

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November 3, 2026 at 4:12 AM
November 4, 2026 at 11:42 AM
November 1, 2026 at 10:05 PM
November 2, 2026 at 7:58 PM
For day 1341 of coding, I have started working on reworking part of the resource spawn function in order to account for items that may have the same drop chance

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November 2, 2026 at 6:10 AM
For day 1339 and 1340 of coding; I have created a quartz sprite, and have implemented it as an item pickup

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November 1, 2026 at 3:39 AM
October 31, 2026 at 11:57 PM
November 1, 2026 at 10:16 AM
October 30, 2026 at 2:16 AM
October 29, 2026 at 3:37 AM
October 30, 2026 at 10:35 PM
For day 1338 of coding, I have given the items in the storage menu different display scaling for better visibility within its given space

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October 30, 2026 at 9:54 AM
October 29, 2026 at 12:15 PM
October 28, 2026 at 12:03 AM
October 28, 2026 at 8:58 PM