#GameSystems
Building up a VFX system to improve game clarity and also to add some juiceness. Bats now fade into a smoke cloud when hit ☠️

#gamedev #vfx #pixelart #gamesystems #indie #indiedev #juiceness
March 26, 2025 at 6:31 PM
Little bit more progress today on Project Snowfall🌨️ Working with inventory and chests. Unfortunately that's all the time I have for now hopefully more updates soon!! #indiedev #indiegame #gamedev #pixelart #Godot #GodotEngine #gamesystems #inventorysystem
July 12, 2025 at 6:05 PM
Excited to show of the (nearly) finished Cavalier ranks for the Singularity Deck!
www.patreon.com/posts/cavali...

#boardgames #playingcards #gamedesign #gamesystems
June 23, 2025 at 4:26 PM
I am having fun #gamedev conversations at #Dragoncon. Check out this short with @ashleyruhl.bsky.social on the #StarWars: #OldRepublic team youtube.com/shorts/t5fk6...
#gamedev insights on #gamesystems v #gamesettings #shorts
YouTube video by Georgia Game Developers Association
youtube.com
August 29, 2025 at 11:03 PM
Planescape: Torment comes close, but in hindsight is hampered by its gamesystems and D&D legacy. Something of a Varney the Vampyre to DE's Dracula.
March 23, 2025 at 12:26 AM
Sometimes the game surprises even the dev. We just discovered you can parry the Shoggoth's grab attack. Totally unintended, but the systems clicked.
Pair Sanguinara's parry damage-vulnerability debuff with a well-timed Primordial Fury Sigil for some huge hits.
#indiedev #gamedev #gamesystems #parry
June 22, 2026 at 8:05 PM
"The Blackout Project" game : better controls with Enter/Exit volume split, more data about volume on each item. More details required ?
#CityBuilders #GameSystems #Logistics #GameDesign #TheBlackoutProject
January 2, 2026 at 4:32 PM
Player: “There’s no story here.”

Also player: *emotionally devastated by a mechanic*

Me: “The system spoke.” 😭🧠

#NarrativeDesign #EmergentNarrative #GameSystems #GameWriting #GameDev
January 23, 2026 at 5:12 PM
Some quick thoughts on game systems, modular design, and testing in Godot. Check it out!
(this content is in the Free tier on my Patreon, so please consider signing up!)
#patreon #godot #rapidtesting #iteration #gamesystems #design
www.patreon.com/MichaelJared...
Game Systems and Testing: A Practical Example from Bushcraft Survival | Michael Jared
Hey guys! I've been working away at some new UI screens in Bushcraft Survival and wanted to share a few thoughts on game systems, modular de
www.patreon.com
July 10, 2026 at 7:20 PM
Insomnia/up too early #TTRPG hot take:
Optimization is a system issue, not just a player issue. Systems that reward system mastery encourage system mastery. I honestly don't get why that should be debatable, let alone controversial. It's self-apparent.

#RPGDesign #GameSystems
August 19, 2024 at 10:55 AM
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!!!
Everything is broken again...FUkk!!!
And Idk how to fix it....🤯
Sooo exhausted.... its 4 AM again...😮‍💨
Idk what to do...
#Indie #SoloGameDev #gamesystems #unreal #UE5
October 28, 2024 at 10:33 PM
Made some changes/updates to my Pool Manager for Little Devil today, everything is nice and organised and a lot easier for me to add to now. Now to work on a pickup drop system!

#IndieGame #MadeWithUnity #GameSystems
March 22, 2025 at 1:31 PM
#ShiftRPG #Startplaying

I run a little encounter for my Tortoise (actually Sea Turtle) friend and talk about the games poping up in Start Playing: www.tiktok.com/@clover_mous...
#shiftrpg #startplaying https://rpgshift.com https://clovermouse.itch.io/orboboros-shift https://startplaying.games/event/shift-rpg/search?gameSystems=shift-rpg
TikTok video by clover_mouse_games
www.tiktok.com
July 6, 2026 at 10:43 PM
v0.8 is here! Session saving, actor types, tags, clocks, new actor UIs and more!

delzhand.itch.io/isocon/devlo...
v0.8.0 Released
Features Sessions can now be saved and loaded Session will autosave every 5 minutes or when exiting to launcher GameSystems replaced by Actor Types Multiple Actor Types can be active in the same sessi...
delzhand.itch.io
March 17, 2026 at 9:17 PM
#Game question of the day:

Does anyone remember A Kingdom for Keflings? It was made for the #Xbox360 Arcade. I wish more games like this had been made. It’s simple but so much fun. I do appreciate that I can still play it on my newer system. #gamesystems #smallergames
March 28, 2025 at 3:01 PM
They rarely do from what i've noticed in the other gamesystems, but i'm super happy they gave us Munda rules for the Ratlings and Beastmen, probably will play them more here than in Killteam😄
January 16, 2025 at 8:55 PM
A complete breakdown of all GobbleGum mechanics in Black Ops 7, including acquisition, effects, and strategic use cases.
gamingpromax.com/black-ops-7-...

#GameSystems #BlackOps7 #ZombiesDesign
Black Ops 7: Complete GobbleGums Guide – How to Get, Use & Master Every Gum
Master GobbleGums in Black Ops 7 Zombies. Learn how to earn, equip, and use all 44 GobbleGums including Rare, Epic, Legendary, Ultra
gamingpromax.com
November 23, 2025 at 4:20 PM
A version of this system can work for randomly generated gangs with a theme and trait, but it's just not the same

It does change the way you deal with them, but you don't get that personal nemesis

#gamesystems #gamedevanalysis
December 11, 2025 at 7:01 PM
How to Track NPC Movement Patterns

Learn how to track NPC movement patterns effectively with our step-by-step guide to improve gameplay and strategy in any game. #GameSystems #GamingGuide #GameTips

xboxplay.games/game-systems...
NPC Movement Patterns - How to Track
Learn how to track NPC movement patterns effectively with our step-by-step guide to improve gameplay and strategy in any game.
xboxplay.games
June 18, 2026 at 8:17 PM