#Game_dev
Worked on sprite animations. #hex_summons #game_dev #gamedev #indiedev #videogames
March 30, 2026 at 1:13 AM
It's time to give a little sneak peak about what i'm working on in the background...

#furry #gamedev #game #game_dev #godot #pixelart #aseprite
March 26, 2025 at 2:24 PM
Created another design for the potential summon, Urania. #hex_summons #game_dev #gamedev #indiedev #indie_dev #videogames #conceptart #pixelart
November 16, 2025 at 5:32 AM
Art for one potential summon in the game, Judgement. Playing around with different colors. #hex_summons #gamedev #game_dev #indiedev #indie_dev #videogames #pixelart #pixel_art
September 28, 2025 at 1:52 AM
June 1, 2026 at 10:04 PM
Created initial system for transitioning to random encounters. Updated random encounter to switch back to overworld upon victory. #hex_summons #game_dev #gamedev #indiedev #videogames
May 24, 2026 at 12:32 AM
I have found my people 🥹

1.44MB Game Jam
2pgarcade.com/contest-144m...
1.44MB GAME_DEV CONTEST
2pgarcade.com
May 28, 2026 at 4:22 AM
🕹️Room cleared? The Level Shifts.

Here’s a sneak peek at our conveyor-style room progression system👀
#indiedev #roguelike #gamedev #madewithunity #unitydev #programmer #unity_dev #game_dev #programming #indiegame #pixelart #pixel_art #retrogame #pixelartgame #unity2d #2dgame
July 29, 2025 at 5:16 AM
I hadn't shared the animated version of spring bonnie before so here is it

#2d #pixel_art #pixel #art #fnaf #game_dev #commissions #indie_dev #springtrap #animation #aseprite
January 15, 2026 at 11:18 AM
Went back to work on roaming behavior. The system was not fully working as expected.
#hex_summons #game_dev #gamedev #indiedev #videogames
July 13, 2026 at 4:19 AM
Started work on NPC overworld reaction. Created logic for rotating sprites. #hex_summons #game_dev #gamedev #indiedev #videogames
July 19, 2026 at 12:36 AM
UI for the equipment. Now to make something that I can equip, haha.

#game_dev #gamedev #furry
December 18, 2024 at 6:12 PM
Added movement path creation functionality for player characters. #hex_summons #game_dev #gamedev #indiedev #videogames
May 2, 2026 at 10:07 PM
Created system for defining an area where random encounters will spawn. #hex_summons #game_dev #gamedev #indiedev #videogames
June 14, 2026 at 2:42 AM
This week, I will continue developing the NPC overworld reaction logic.
#hex_summons #game_dev #gamedev #indiedev #videogames
August 2, 2026 at 12:40 AM
I'd argue for game_dev, honestly
May 3, 2025 at 7:02 PM
hi guys tale a look at this
#indiedev #gamedev #GAME_DEV
July 27, 2026 at 11:07 PM
Updated the UI display for the initiative tracker and added movement button. Camera size was adjusted to allow for different sized sprites. #hex_summons #gamedev #game_dev #indiedev #indie_dev #videogames
September 28, 2025 at 1:51 AM
UI redesign rework mostly finished. Implemented system to set the NPC overworld sprite. Resumed work on the NPC overworld reaction logic.
#hex_summons #game_dev #gamedev #indiedev #videogames
August 2, 2026 at 12:40 AM
February 8, 2025 at 6:39 AM
Implemented roaming behavior for spawned overworld NPCs.
#hex_summons #game_dev #gamedev #indiedev #videogames
July 4, 2026 at 6:25 PM
This week I will work on more sprite sheets for characters.
#hex_summons #game_dev #gamedev #indiedev #videogames
August 23, 2026 at 5:44 AM
Sprite animation for an Earth Talosian, one of a mysterious peoples made of stone. #hex_summons #game_dev #gamedev #indiedev #videogames
March 25, 2026 at 7:45 AM