Since it is for (NPC) societies (not individuals) resources are treated as dynamic abstract things rather than physical items.
#indiedev #solodev #gamedev #CelestialRift #buildings #settlement #resources #simulation #roguelite #fantasy
Since it is for (NPC) societies (not individuals) resources are treated as dynamic abstract things rather than physical items.
#indiedev #solodev #gamedev #CelestialRift #buildings #settlement #resources #simulation #roguelite #fantasy
#indiedev #solodev #gamedev #CelestialRift #building #masks #coloring #shaders #settlement #naga #jotun #simulation #roguelite #fantasy
#indiedev #solodev #gamedev #CelestialRift #building #masks #coloring #shaders #settlement #naga #jotun #simulation #roguelite #fantasy
Also made movement animations nicer, and made it fade the squad-representation to the leader when zooming in and out.
#indiedev #solodev #gamedev #CelestialRift #building #settlement #hex #pathing #naga #jotun #simulation #roguelite #fantasy
Also made movement animations nicer, and made it fade the squad-representation to the leader when zooming in and out.
#indiedev #solodev #gamedev #CelestialRift #building #settlement #hex #pathing #naga #jotun #simulation #roguelite #fantasy
Also fixed the "stutter" when they change direction suddenly, made the player ignore "traffic" and other stuff to make it run nicer.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #selection #gameai #fantasy
Also fixed the "stutter" when they change direction suddenly, made the player ignore "traffic" and other stuff to make it run nicer.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #selection #gameai #fantasy
I accidentally created some kind of terrible bar brawl.
You could almost be fooled into thinking I did this intentionally. :'D
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy #FatTooManyDebugSymbols #OwMyEyes
I accidentally created some kind of terrible bar brawl.
You could almost be fooled into thinking I did this intentionally. :'D
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy #FatTooManyDebugSymbols #OwMyEyes
Managed to get the tiles to blend a bit more nicely and take elevation into account (mountains bleed into the forest, beach into ocean, etc.).
#indiedev #solodev #gamedev #CelestialRift #terrain #hexagons #shader #worldmap #roguelite #fantasy
Managed to get the tiles to blend a bit more nicely and take elevation into account (mountains bleed into the forest, beach into ocean, etc.).
#indiedev #solodev #gamedev #CelestialRift #terrain #hexagons #shader #worldmap #roguelite #fantasy
Also made it possible to add custom tiles via mods.
Among a lot of other stuff.
#indiedev #solodev #gamedev #CelestialRift #terrain #hexagons #shader #worldmap #roguelite #fantasy
Also made it possible to add custom tiles via mods.
Among a lot of other stuff.
#indiedev #solodev #gamedev #CelestialRift #terrain #hexagons #shader #worldmap #roguelite #fantasy
That somehow took me the entire day because I was never quite happy with the various revisions.
It is... okay now, imo.
#indiedev #solodev #gamedev #CelestialRift #dress #characterart #art #medieval etc. etc.
That somehow took me the entire day because I was never quite happy with the various revisions.
It is... okay now, imo.
#indiedev #solodev #gamedev #CelestialRift #dress #characterart #art #medieval etc. etc.
Very Scenario 101. ^_^;;
Was awhile since I posted. It is because I've mostly been doing code improvements/framework stuff.
#indiedev #solodev #gamedev #CelestialRift #scenario #ui #roguelite #fantasy
Very Scenario 101. ^_^;;
Was awhile since I posted. It is because I've mostly been doing code improvements/framework stuff.
#indiedev #solodev #gamedev #CelestialRift #scenario #ui #roguelite #fantasy
I wanted to avoid repeating work so the windows, events, etc. heavily leverage custom C# stuff.
Art & everything is VERY placeholder ofc. :D
#indiedev #solodev #gamedev #CelestialRift #ui #settlement #hud #inventory #simulation #roguelite #fantasy
I wanted to avoid repeating work so the windows, events, etc. heavily leverage custom C# stuff.
Art & everything is VERY placeholder ofc. :D
#indiedev #solodev #gamedev #CelestialRift #ui #settlement #hud #inventory #simulation #roguelite #fantasy
Otherwise I've mostly been working on combat/AI-events/states and stuff.
#indiedev #solodev #gamedev #CelestialRift #ui #settlement #hud #inventory #traits #stats #skills #bodyparts #simulation #roguelite #fantasy
Otherwise I've mostly been working on combat/AI-events/states and stuff.
#indiedev #solodev #gamedev #CelestialRift #ui #settlement #hud #inventory #traits #stats #skills #bodyparts #simulation #roguelite #fantasy
The wood print below is old. Players/squads use that stuff, but faction themselves track economy instead. E.g. burn down their lumberyard and things may fall into disrepair.
#Indiedev #solodev #gamedev #CelestialRift #Factions #GameAI #Fantasy
Also...
"Poise" and Health Bars!
The health % is an estimate since it simulates body parts. That system is a bit inspired by EON/NeoTech & GURPS.
(Movement events are a bit broken, I'll fix that later). ^_^;;
#indiedev #solodev #gamedev #CelestialRift #ui #combat#hud #roguelite #fantasy
Also...
"Poise" and Health Bars!
The health % is an estimate since it simulates body parts. That system is a bit inspired by EON/NeoTech & GURPS.
(Movement events are a bit broken, I'll fix that later). ^_^;;
#indiedev #solodev #gamedev #CelestialRift #ui #combat#hud #roguelite #fantasy
Just hours ago I came up with a "traffic" system to avoid them clustering too much.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy
Just hours ago I came up with a "traffic" system to avoid them clustering too much.
#indiedev #solodev #gamedev #CelestialRift #combat #pathfinding #gameai #fantasy
#gamedev #indiedev #CelestialRift #building #gameAI #no-no-no-not-THAT-kind-of-ai #solodev #godot #indiegames #gameart #digitalart #norse #jotun #worldmap
#gamedev #indiedev #CelestialRift #building #gameAI #no-no-no-not-THAT-kind-of-ai #solodev #godot #indiegames #gameart #digitalart #norse #jotun #worldmap
It is starting to get pretty decent, I think. I'll tackle combat when I'm a bit better.
#indiedev #solodev #gamedev #CelestialRift #fantasy #pathfinding #openworld #sandbox
It is starting to get pretty decent, I think. I'll tackle combat when I'm a bit better.
#indiedev #solodev #gamedev #CelestialRift #fantasy #pathfinding #openworld #sandbox
I'll hopefully have something more impressive to show soon. :)
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
I'll hopefully have something more impressive to show soon. :)
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
And by that I mean they don't just teleport around anymore. :D
Technically they still just occupy one tile/subtile at a time, but visually speaking it is displayed in a nicer way now.
#solodev #indiedev #gamedev #gameai #pathfinding #movement #celestialrift #sim #adventure #rpg
And by that I mean they don't just teleport around anymore. :D
Technically they still just occupy one tile/subtile at a time, but visually speaking it is displayed in a nicer way now.
#solodev #indiedev #gamedev #gameai #pathfinding #movement #celestialrift #sim #adventure #rpg
I think the colors look a bit cleaner now, and the outline less gritty. Hope it is noticable.
More gameplay next! :)
#gamedev #indiedev #CelestialRift #solodev #godot #shaders #art #digitalArt
I think the colors look a bit cleaner now, and the outline less gritty. Hope it is noticable.
More gameplay next! :)
#gamedev #indiedev #CelestialRift #solodev #godot #shaders #art #digitalArt
Pretty happy about how it looks now. :D
Last 2 images is how it looked before I started all this.
#indiedev #solodev #gamedev #CelestialRift #terrain #hexagons #shader #worldmap #roguelite #fantasy
Pretty happy about how it looks now. :D
Last 2 images is how it looked before I started all this.
#indiedev #solodev #gamedev #CelestialRift #terrain #hexagons #shader #worldmap #roguelite #fantasy
And a bunch of other tile system stuff which I can hopefully show off here later.
For example, I've now got several "layers" to the world.
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
And a bunch of other tile system stuff which I can hopefully show off here later.
For example, I've now got several "layers" to the world.
#Indiedev #solodev #gamedev #CelestialRift#GameAI #Fantasy #mapgeneration #fogofwar #hexagon #tilemap #map #overworld #worldmap
I should be able to do pathfinding and everything on whichever layer, so different sized fighters, boats, floating cities, whatever. It should all be possible
#hexagon #tiles #indiedev #solodev #CelestialRift #Worldmap #grid #terrain #map
Combat is slowly getting closer.
#indiedev #solodev #gamedev #worldmap #simulation #pathfinding #gameai #CelestialRift #Fantasy #worldmap #hex
Combat is slowly getting closer.
#indiedev #solodev #gamedev #worldmap #simulation #pathfinding #gameai #CelestialRift #Fantasy #worldmap #hex
Or maybe not enough? Unleash the vermintide™!
Currently setting up faction and culture generation. The mouse units are very...
Affordable.
Hm... Perhaps I should commit to this?
#IndieDev #SoloDev #Godot #CelestialRift #Mousepeople #jotun #naga
Or maybe not enough? Unleash the vermintide™!
Currently setting up faction and culture generation. The mouse units are very...
Affordable.
Hm... Perhaps I should commit to this?
#IndieDev #SoloDev #Godot #CelestialRift #Mousepeople #jotun #naga