#flowmap
experiment, an abstract watercolor sheet with a flowmap applied in blender
#art #blender3d
August 9, 2026 at 10:16 PM
A little lava flowmap test from yesterdays stream, needs more work but I like where it's going

#gamedev
July 2, 2026 at 3:20 PM
Today's brain melting #gamedev exercise: translating particle velocity into a flowmap so water can dynamically react to multiple forces. Baby's first hacky water simulation
January 24, 2026 at 12:57 AM
This is an important new historical #dataviz discovery.
A #flowmap from 1773 ???
March 14, 2026 at 2:42 AM
#XIVAURA #GPOSER #FinalFantasy

Flowmap for eyes I wanted to keep my limbals also
September 22, 2026 at 10:33 AM
🧵3/4
This is an implementation of a fluid simulation to build a flowmap based on a depth camera that captures water obstruction. The flowmap is captured after a few hundred iterations of the fluid sim, which takes around a second to compute.
February 5, 2025 at 2:42 AM
yessss.... yeeessss... let the power flowmap through you....
September 18, 2026 at 9:21 PM
Volumetric fog + distance field + 3D Flowmap combination
#UE5 #UnrealEngine
November 15, 2024 at 8:15 PM
Yucky yucky oil flowmap stuff. Experience full goopage:
www.artstation.com/artwork/nJLaA9
April 23, 2025 at 5:39 PM
This is public now btw, base editor script + debug shader and a sample graph and code shader to try it out with, are attached~

www.patreon.com/minionsart/p...

#gamedev #unity3d
July 1, 2026 at 7:35 PM
flowmap.blue is great for interactive origin->destination visualisation and has a WIP #rstats package + #rshiny bindings! github.com/FlowmapBlue/... #dataviz #GIS
November 9, 2024 at 11:47 AM
Here's the #lava #material from the last #UE5 set I posted.

It's a #realtime material using a vert color #flowmap, WPO and a few other tricks.

#unrealengine #techart #VFXFriday #vfx #realtimeVFX #volcanic
January 10, 2025 at 5:46 PM
I somehow missed this acquisition. The original flowmap. Likely directly inspired Minard during his tour of British rail systems. Look at those rich textures!

Henry Drury Harness, IRISH RAILWAY COMMISSION, 1838 www.davidrumsey.com/luna/servlet...
March 2, 2026 at 10:13 PM
I'm really excited about structure from motion, which is having a real renaissance (ACE0, FlowMap, MASt3R-SfM, VGGSfM, GLOMAP, etc). It will be cool to see how SfM methods interact with VLMs -- SfM always seems like the last problem to jump on the latest bandwagon, but maybe that will change.
November 27, 2024 at 4:02 PM
#a.nworkshop

Nah cus Aki said to meet her at the club BY 8!!!!!!!!

GOD DAMN FLOWMAP ALSO CAME IN SO CLUTCH? OKAAAAAAAAY

I gotta work on the weights for the sides and back but omg... girly... 💖
June 6, 2026 at 7:54 PM
In today's edition of 'in the pipeline for eurostat-map'...

flow maps! ↪️

Code here: observablehq.com/@joewdavies/... #GIS #cartography #map #flowmap #statistics
November 22, 2024 at 10:24 AM
FlowMap: Geometry Dynamics Consistent Embedding of RNA Velocity for Interpretable Cellular Trajectories https://www.biorxiv.org/content/10.64898/2026.09.21.753192v1
September 24, 2026 at 3:46 PM
FlowMap: Geometry Dynamics Consistent Embedding of RNA Velocity for Interpretable Cellular Trajectories https://www.biorxiv.org/content/10.64898/2026.09.21.753192v1
September 24, 2026 at 3:46 PM
Continuing my weather simulation tests:
Optimized the simulation and fixed some underlying issues. Other particle systems can read the flowmap, and did a quick test with using it as wind on foliage.
Once it works nicely I'll try to move from a 2D to 3D sim for weather/wind.

#gamedev #techart
January 29, 2026 at 11:11 PM
FlowMap: Geometry Dynamics Consistent Embedding of RNA Velocity for Interpretable Cellular Trajectories #SingleCell 🧪🧬🖥️
https://www.biorxiv.org/content/10.64898/2026.09.21.753192v1
September 24, 2026 at 4:00 PM
there's more compression formats that I won't get too in-depth with but if you really wanna be # Optimal here's a lil basic flowchart I made for compression in ffxiv.

if you see format: B8G8R8A8UNorm, that's uncompressed
November 26, 2025 at 6:03 PM
🌟🌍 🗺️ 📏 La #morphologie de la ligne de flux. Une nouvelle variable visuelle issue du système de Cartes figuratives de #Minard

#flowmap #semio #cartostats
📖 dans la Revue M@ppemonde 🙏 😍
🔗 journals.openedition.org/mappemonde/8...
October 31, 2023 at 1:34 PM
The material has a "flowmap" slot, used to fake movement in liquid materials. This would fit with flowing poison, but maybe this material was also used to blend the sand between other meshes.
November 23, 2024 at 8:00 PM
One hour on a founder call. I distill that into an information architecture, a full-app flowmap, and the MVP flows we actually design.

Working on the article. Anything else you want covered?
September 19, 2026 at 5:26 PM