www.youtube.com/playlist?lis...
Image gen for the scene, procedural animation for the move. Built in Project Bright.
solvx.uk/go/pb-bs
#buildinpublic #imagegen #proceduralanimation #opensource #claudecode #AI #videoproduction #motiondesign #indiedev
Image gen for the scene, procedural animation for the move. Built in Project Bright.
solvx.uk/go/pb-bs
#buildinpublic #imagegen #proceduralanimation #opensource #claudecode #AI #videoproduction #motiondesign #indiedev
(Dress still needs some work :p )
#gamedev #proceduralAnimation #godot
(Dress still needs some work :p )
#gamedev #proceduralAnimation #godot
#madewithunity #unity3d #unity2d #procedural #proceduralanimation #animation #illustration #indiedev #gamedev #2D #Design #Dragon #videogamedev #skeleton
#madewithunity #unity3d #unity2d #procedural #proceduralanimation #animation #illustration #indiedev #gamedev #2D #Design #Dragon #videogamedev #skeleton
#godot #gamedev #gameassets #proceduralanimation #walking
#godot #gamedev #gameassets #proceduralanimation #walking
#gamedev #demoscene #indiegame #proceduralanimation
#gamedev #demoscene #indiegame #proceduralanimation
#gamedev #godot #puzzlegame #indiegame
#gamedev #godot #puzzlegame #indiegame
Please never change, Ross Lazerbeam.💖
#gamedev #indiedev #indiegames #animation #proceduralanimation
Please never change, Ross Lazerbeam.💖
#gamedev #indiedev #indiegames #animation #proceduralanimation
#b3d #b3dart #proceduralmodeling #proceduralshaders #proceduralanimation #geometrynodes
#b3d #b3dart #proceduralmodeling #proceduralshaders #proceduralanimation #geometrynodes
Each leg and the main body have raycasts.
You can get the avg normal orientation from the ray.get_collision_normal() and use it for detecting sloped and so on
#godot #gamedev #gameassets #proceduralanimation #walking
Each leg and the main body have raycasts.
You can get the avg normal orientation from the ray.get_collision_normal() and use it for detecting sloped and so on
#godot #gamedev #gameassets #proceduralanimation #walking
#SurvivalHorror #IndieGame #SillyPollyBeast #ProceduralAnimation #MadeWithUnity
#SurvivalHorror #IndieGame #SillyPollyBeast #ProceduralAnimation #MadeWithUnity
birdmaskstudio.itch.io/stonedance-j...
#gamedev #proceduralAnimation #videogames #solodev
birdmaskstudio.itch.io/stonedance-j...
#gamedev #proceduralAnimation #videogames #solodev
#unrealengine5 #ue5 #unrealengine #blender #gamedev #indiegame #sologamedev #gamedevelopment #rigging #proceduralanimation
#unrealengine5 #ue5 #unrealengine #blender #gamedev #indiegame #sologamedev #gamedevelopment #rigging #proceduralanimation
#technicalanimation #proceduralanimation #unrealengine #bigrobotanks
#technicalanimation #proceduralanimation #unrealengine #bigrobotanks
Is this how you look while walking around on the phone?
Don't be #distracted like Manny. #Besafe boys and girls.
#gamedev #indiedev #bloopers
Is this how you look while walking around on the phone?
Don't be #distracted like Manny. #Besafe boys and girls.
#gamedev #indiedev #bloopers
#b3d #blender3d #b3dart #proceduralmodeling #proceduralshaders #proceduralanimation #simulationnodes #geometrynodes #cyclesrender
#b3d #blender3d #b3dart #proceduralmodeling #proceduralshaders #proceduralanimation #simulationnodes #geometrynodes #cyclesrender
After many failed attempts, it’s finally clicking, and I’m already onto the next part.
What’s next? A realistic flashlight and fully working camera—click, flash, capture.
#unreal #indiedev #gamedev
After many failed attempts, it’s finally clicking, and I’m already onto the next part.
What’s next? A realistic flashlight and fully working camera—click, flash, capture.
#unreal #indiedev #gamedev
Better anchoring and point priority effecting the center.
Next, is the more subtle motion... and twisting... I don't look forward to coding that, but it'll allow me to do so much more once it's in.
#proceduralAnimation #gamedev #videogames
Better anchoring and point priority effecting the center.
Next, is the more subtle motion... and twisting... I don't look forward to coding that, but it'll allow me to do so much more once it's in.
#proceduralAnimation #gamedev #videogames