#proceduralAnimation
procedural animation ☆☆☆

#gamedev #proceduralanimation #cute
August 17, 2026 at 6:08 PM
if anyone has some tutorial videos that helped them learn procedural animation send them my way, particularly for unreal engine. i've been compiling a playlist. prioritizing hands-on stuff. theory / concept videos are neat but haven't been as useful for me.
www.youtube.com/playlist?lis...
March 7, 2025 at 8:12 PM
Manhattan, then a pull back to the office above it.

Image gen for the scene, procedural animation for the move. Built in Project Bright.

solvx.uk/go/pb-bs

#buildinpublic #imagegen #proceduralanimation #opensource #claudecode #AI #videoproduction #motiondesign #indiedev
September 24, 2026 at 6:37 PM
My character features new abilities: Climbing and Death!
(Dress still needs some work :p )
#gamedev #proceduralAnimation #godot
October 26, 2025 at 6:18 PM
December 11, 2024 at 1:04 AM
My little Cyphonia clavata can now walk properly.
#godot #gamedev #gameassets #proceduralanimation #walking
November 9, 2025 at 11:42 AM
Little Preview of climbing 90 degree edges
#godot #gamedev #gameassets #proceduralanimation #walking
November 17, 2025 at 12:49 PM
the spear is tricky to aim

#horrorgame #indiegame #proceduralanimation
September 26, 2025 at 7:18 PM
Swizzle the ferret now runs through through the world you generate in Shaderland. same pixel-precise automaton under the hood, but much cuter.
#gamedev #demoscene #indiegame #proceduralanimation
October 24, 2025 at 4:12 PM
with #proceduralanimation, the player's scarf can move in any direction dynamically as you jump through the world ✨

#gamedev #godot #puzzlegame #indiegame
January 23, 2025 at 11:07 AM
Imagine getting into work and finding that one of the programmers on your game had made this! He was supposed to be implementing a system for players to save their games, but instead we got this.

Please never change, Ross Lazerbeam.💖

#gamedev #indiedev #indiegames #animation #proceduralanimation
March 4, 2026 at 9:17 AM
Bigger Solid = Better Person?
#Ngon #gamedev #proceduralanimation
January 3, 2025 at 2:21 PM
March 21, 2026 at 12:08 AM
FINALLY I SOLVED THE TILTING AND AVG HEIGHT!
Each leg and the main body have raycasts.
You can get the avg normal orientation from the ray.get_collision_normal() and use it for detecting sloped and so on
#godot #gamedev #gameassets #proceduralanimation #walking
November 4, 2025 at 12:40 PM
Procedural animation components setup for each state on the Patrol Unit legs. Not the most visually exciting preview, unless you find debug overlays beautiful.
#indiedev #solodev #gamedev #unity #proceduralanimation #DOTS
May 17, 2026 at 8:11 AM
Silly Polly Beast – Skateboarding Survival Horror
#SurvivalHorror #IndieGame #SillyPollyBeast #ProceduralAnimation #MadeWithUnity
October 8, 2025 at 4:58 AM
October 27, 2024 at 4:55 PM
January 23, 2025 at 11:03 AM
Loving the new experimental #blender3D cloth nodes in the alpha release. #geometrynodes #proceduralanimation
May 23, 2026 at 7:48 PM
Almost give up making this, but I have to 😂 I learned a lot from this (might need full body IK for the horse I guess)
#unrealengine5 #ue5 #unrealengine #blender #gamedev #indiegame #sologamedev #gamedevelopment #rigging #proceduralanimation
February 23, 2025 at 1:56 PM
June 9, 2026 at 3:51 PM
Been working on #proceduralAnimation and #learning #rigging in #UnrealEngine.

Is this how you look while walking around on the phone?

Don't be #distracted like Manny. #Besafe boys and girls.

#gamedev #indiedev #bloopers
December 27, 2024 at 9:10 PM
March 27, 2026 at 12:56 AM
I finally nailed the rigging for my photography #proceduralanimation.

After many failed attempts, it’s finally clicking, and I’m already onto the next part.

What’s next? A realistic flashlight and fully working camera—click, flash, capture.

#unreal #indiedev #gamedev
January 4, 2025 at 5:11 AM
Quite the upgrade from yesterday.

Better anchoring and point priority effecting the center.

Next, is the more subtle motion... and twisting... I don't look forward to coding that, but it'll allow me to do so much more once it's in.
#proceduralAnimation #gamedev #videogames
July 27, 2025 at 10:16 PM