#retrodev
Expanding the world map tileset. Now includes... cliffs, shadows for both ground and sea, and various other transitions.

#indiedev #retrodev #nes #art #gamedev
November 4, 2026 at 10:40 PM
BEEP-8: for devs who want real coding.
C/C++ only, 4MHz ARM, 1MB RAM, 60fps browser runtime. SDK free — retro devs join us!

#Cplusplus #PixelArt #beep8 #IndieDev #RetroGame #RetroDev #Homebrew

🕹️ https://github.com/beep8/beep8-sdk
November 4, 2026 at 6:12 PM
Miercoles de NES!! comenzamos nuestra sesión acerca del desarrollo para NES.

#gamedev #retrodev #nes

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November 4, 2026 at 4:29 PM
With wonderful help from the N64 homebrew discord and .zoncabe for the code, I can show off progress for the N64 version of #QuestOfRaziya! Now with dialogue finally!

Going forward, Pyrite 64 will be my main engine #indiedev #gamedev #retrodev #sprytile #blender3D #N64 #JRPG #anime #Pyrite64
November 4, 2026 at 10:10 AM
BEEP-8: for devs who want real coding.
C/C++ only, 4MHz ARM, 1MB RAM, 60fps browser runtime. SDK free — retro devs join us!

#Cplusplus #PixelArt #beep8 #IndieDev #RetroGame #RetroDev #Homebrew

🕹️ https://github.com/beep8/beep8-sdk
November 4, 2026 at 6:12 AM
Merchant Shop update with the new UI style...
I'm not totally sure about it, but I'm considering display a message and turning the bill-of-sale RED when the player is trying to spend beyond their means.

Open to feedback on this one... anyone have thoughts?
#gamdev #indiedev #retrodev #nes #ui
November 4, 2026 at 1:40 AM
Testing village mockup, and dialog drop-down mockup.
Did a bunch of variations, and this color feels best so far. Intending to have the dialog window drop down, pretty much exactly as it does in Final Fantasy (NES).

#gamedev #ui #retrodev #indiedev #nesdev #art
November 4, 2026 at 12:32 AM
New mockup for battle mode. Going for a cleaner look that goes along with the general look of the status bar update for the world map.

World map has been greyed out to open up palette options for the user interface.

#gamedev #retrodev #indiedev #nesdev #jrpg #battle #art
November 3, 2026 at 11:45 PM
Well, it doesn't look like anyone is interested in doing a collab with me on the Christmas demo of Quantum Hop 2 - so i'll be releasing it myself. Maybe i'll make a mock magazine to get a similar effect?

#IndieDev #RetroDev
November 3, 2026 at 8:26 PM
Back-to-basics dev kit.
BEEP-8: 4MHz ARM CPU, 1MB RAM, browser console, 60fps. SDK free — we need retro makers!

#beep8 #PixelArt #IndieDev #Cplusplus #RetroGame #Homebrew #RetroDev

🕹️ https://github.com/beep8/beep8-sdk
November 3, 2026 at 6:11 PM
BEEP-8: call for C/C++ coders.
ARM 4MHz, 1MB RAM, 60fps, browser fantasy console. Free SDK — join our retro dev team!

#RetroGame #PixelArt #IndieDev #beep8 #Cplusplus #RetroDev #IndieGameDev

🕹️ https://github.com/beep8/beep8-sdk
November 3, 2026 at 6:10 AM
Browser retro joy, free SDK.
BEEP-8 runs with ARM 4MHz + 1MB RAM at 60fps in C/C++. Recruiting devs!

#IndieDev #PixelArt #RetroGame #beep8 #Cplusplus #Homebrew #RetroDev

🕹️ https://github.com/beep8/beep8-sdk
November 3, 2026 at 5:46 AM
Directo de desarrollo!! vamos a hacer un poquito de Rust!!

#retrodev #gamedev #rustlang

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November 2, 2026 at 4:01 PM
In case you might have missed it, a few weeks ago ichigo's impressive "Heroes Against Demons" for the #sega #gamegear has been made available for free 🤩

Download the ROM here:
https://www.smspower.org/Homebrew/HeroesAgainstDemons-GG

#retro #retrodev #videogames #homebrew #noai
November 2, 2026 at 3:42 PM
Oh goodness, another late night and on a school night to boot. But, I’ve got a demo of Quantum Hop 2 ready, and …

Remember how BITD there used to be Christmas themed demos? Well, I’ve done that. Now I guess I need to find a magazine to partner with for the full effect #IndieDev #RetroDev
November 2, 2026 at 1:50 AM
0x1DE 0.6.0 — the VS Code and VSCodium extension catches up with FantASM 2.3.0's directives and blocks, and skool2md disassemblies in Obsidian now link their operands.

https://twistedraven.net/news/oxide-0-6-0/

#Z80 #ZXSpectrumNext #VSCode #RetroDev
November 1, 2026 at 3:49 PM
FantASM 2.3.0 — loading screens in a .nex, a generic 64 KiB device, !static_assert, and 59 fixes.

https://twistedraven.net/news/fantasm-2-3-0/

#Assembler #Z80 #ZXSpectrumNext #RetroDev
November 1, 2026 at 3:49 PM
Bizmuth 1.0.0 — the first release out of beta. A choice of Next board, the configuration flash, VGA and HDMI output, file associations, and 40 fixes bringing the Next closer to the hardware.

https://twistedraven.net/news/bizmuth-1-0-0/

#ZXSpectrumNext #ZXSpectrum #Z80 #Debugger #emulator #RetroDev
November 1, 2026 at 3:49 PM
Christmas Game: works end to end. Fancy win sequence added. Might get new title music. Need to finalise SFX, wire in the rest of the rooms (some new door behaviour is needed for the last two), make the high score website and itch page.

🎅🏻🪨

#amiga #retrodev #santa #christmas
October 31, 2026 at 12:20 PM
Now collectible gems and breakable crystals do flash !! ✨✨
Now you will know they are items. 🟦⬜

Still dealing with palette colors. 🎨

#youngoscarsan #NES #IndieNES #nesdev #homebrew #neshomebrew #gamedev #indiedev #indiegamedev #retrodev #8bit #oscarsan
October 31, 2026 at 6:42 AM
💗 A few days ago, I published an ironic post that inspired me to create my next game

#Atari2600 #Retrogaming #Homebrew #Atari #8bit #VCS #Gamedev #IndieGame #RetroDev
October 30, 2026 at 12:37 PM
🎃 HALLOWEEN 2600 🎃

👻 141st Atari 2600 Game
👻 Demo available to download or play in browser
👻 marc-vittorini.itch.io/halloween-2600

#Atari2600 #Retrogaming #Homebrew #Atari #8bit #VCS #Gamedev #IndieGame #RetroDev #GuinnessWorldRecord @itch.io
October 30, 2026 at 2:19 AM
Directo de desarrollo!!! Hoy vamos a tratar de continuar desarrollando nuestros proyectos y pasar un buen rato!!

#retrodev #gamedev #raylib

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October 29, 2026 at 4:27 PM
While I'm tinkering away at engine tech for my game, HypderDrive Soul, I'm also mocking up some ideas for status bar display. Compact display for exploration and detailed status when paused. Also- alert display at bottom for game events!

#nesdev #retrodev #gamedev #coding #mockup #ui
October 29, 2026 at 3:46 AM