#Gamemakerstudio2
For day 1366 of coding; I tried to adjust the zone that will trigger the player entering the building, but it seems that there's something else that's preventing the entering stage

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodinghabit #GMS2 #gamemakerstudio2
October 3, 2026 at 6:32 AM
October 1, 2026 at 9:38 PM
For day 1364 of coding yesterday, I've fixed the direction issue when entering buildings. Now I need to work on fixing the animation

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
October 1, 2026 at 9:05 PM
For day 1363 of coding, I 've found that the player will still have diagonal movement when entering a building. I'm currently working on fixing that
#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
September 30, 2026 at 3:30 AM
For day 1362 of coding, I have successfully called from the text struct for the text used in the pause menu

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #GMS #gamemakerstudio #gamemakerstudio2
September 28, 2026 at 9:14 PM
For day 1361 of coding, I am working on a struct that will hold different texts throughout the game; starting with the text from the pause menu. It's not finished quite yet

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #GMS2 #gamemakerstudio2
September 28, 2026 at 3:15 AM
Just changed the look of #GameMakerStudio2 a little bit.
Looks a bit more colorful now :D
#GameMaker #RTS #indiedev #indiegame #gamedev
September 26, 2026 at 10:19 PM
For day 1360 of coding, I've applied the item slot memory function to the storage inventory so there'll be no worry of still holding the item upon exiting

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
September 26, 2026 at 4:21 PM
For day 1359 of coding, the player can now successfully exit the inventory screen without worrying about the item still being held

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
September 25, 2026 at 8:16 PM
For day 1358 of coding yesterday, the slot memory is working for the purpose of retuning item to its slot upon exiting. I just need to make sure the player can actually exit

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #GMS2 #gamemakerstudio2
September 25, 2026 at 11:28 AM
September 23, 2026 at 9:31 PM
For day 1356 of coding, I've gotten most of the pause functionality in the menu state machine. There's just one bug that I need to fix before it should be ready

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
September 23, 2026 at 5:04 AM
For day 1355 of coding; while in the process of moving the pause menu function into the state machine, I have gotten the game to recognize that the pause button has been pressed in this state machine

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #GMS2 #gamemakerstudio2
September 22, 2026 at 5:20 AM
For day 1354 of coding; to better handle menus, I am currently working on integrating the pause menu into the object handling pop-up menus

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
September 20, 2026 at 6:28 PM
For day 1353 of coding, I am working on having the held item return to its slot upon leaving the menu. I would need to look into the code runtime order because it doesn't appear to be working

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #GMS2 #gamemakerstudio2
September 19, 2026 at 8:17 PM
September 18, 2026 at 8:04 PM
Stargazer reveal trailer

Something I've been working on for awhile now!
Hope y'all like it!
www.youtube.com/watch?v=eCje...
#indiegame #gamedev #gamemakerstudio2 #gm2
Stargazer Reveal Trailer
YouTube video by BrickbyBr1ck
www.youtube.com
September 18, 2026 at 1:46 AM
For day 1350 of yesterday's coding, I added a cursor for the inventory menu
For day 1351 today, I made it possible to move items around in the inventory menu

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
September 17, 2026 at 9:33 AM
September 15, 2026 at 9:30 PM
For day 1348 of coding, I have made sure the switches to the menu display states happen once instead of consistently checking states

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
September 15, 2026 at 3:53 AM
For day 1347 of coding, I have made the storage menu GUI display into a state to be called on. So far it's working, but I'll need to refine the state changes for better efficiency

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #GMS2 #gamemakerstudio2
September 14, 2026 at 3:14 AM
September 12, 2026 at 9:43 PM
For day 1345 of coding, I've been working on how the inventory items will appear while being moved around. It's not done quite yet

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
September 11, 2026 at 9:43 PM
Update for #BeastsofMystery

just finished one of Skunk Ape's command normals. 6M (➡️+M) a standing low attack that can be used to mix up players expecting to block 5H

#FGC
#IndieGameDev
#indiegames
#GameMakerStudio2
#indiedev
#fightinggame
#cryptid
#cryptids
#cryptozoology
#FGCPulse
🕹💪
September 11, 2026 at 4:01 PM
For day 1344 of coding, I've updated the debug display of hp. I've also made sure that hp doesn't go below 0

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #GMS #gamemakerstudio #gamemakerstudio2
September 10, 2026 at 8:37 PM