#rulesengine
Meet Osprey - a safety #RulesEngine processing 400M daily actions & 2.3M rules/sec.

Built with a #PolyglotArchitecture:
⇨ #RustLang coordinator manages traffic
⇨ Stateless #Python workers execute logic via SML, a Python-based DSL

Learn more⇨ bit.ly/41IjU7V

#InfoQ #OpenSource #SoftwareArchitecture
April 3, 2026 at 6:53 AM
Great to see you representing NewOrbit at #rg-dev, @makciek.bsky.social! 🎉 We’re proud to support such an inspiring #event for the developer community. Looking forward to hearing about how #RulesEngine is helping shape scalable solutions. 🚀"
November 26, 2024 at 7:03 PM
Pay the 2 v0.20.0 is live

• Watch replays on the real battlefield — from any seat's perspective
• A visual deck picker with commander art
• iPhone back-swipe fixes
• 15 more starter-deck cards fully simulated

Play free: play.paythe2.com

#edh #paythe2 #rulesengine
Patch notes — Pay the 2
What changed in each Pay the 2 release — new features, expanded card coverage, and fixes, in plain language.
paythe2.com
August 26, 2026 at 1:38 AM
I put together another CLIPS library, this time for SQLite. Run SQL queries from within your CLIPS rules engine!

github.com/mrryanjohnst...

#rulesengine #CLIPS #coding #programming #C #SQLite #SQL
September 30, 2025 at 2:18 AM
Today was a never-ending duel with a rules engine.
Every condition had an exception, every exception had another exception.
By the end of the day I wasn’t debugging code, I was negotiating with a bureaucrat made of IF/ELSE.

#rulesengine #devlife #ai #coding
September 9, 2025 at 7:04 PM
#Avalonia #AvaloniaUI is no longer building live previews after adding a dependency of the MS rulesengine to a dotnet7 project.

I’m not sure why this is. A quick google search of the error produces no helpful results.
August 2, 2024 at 6:42 PM
Software Devs in #Rzeszow #rg-dev www.meetup.com/rg-dev/event...
I'll be talking about how and why we've used RulesEngine to avoid hardcoding business rules in our code and how it's going to help with scaling both the app and the business

@neworbit.co.uk
Thanks for sponsoring the event!
rg-dev #58 - o Azure Container Apps i Rules Engine, Thu, Nov 28, 2024, 6:30 PM | Meetup
Zapraszamy na kolejne - 58. spotkanie grupy rg-dev! ===================================================================== **Michał Machniak -** **Begin with Azure Contain
www.meetup.com
November 26, 2024 at 5:03 PM
Pay the 2 started with a question at a weekly #EDH night: what if the table had a referee — something to settle combat math and rules disputes, and let the pod play remotely?

Still early, but it's playable now. Free, in any browser, no account.

paythe2.com

#rulesengine #paythe2
Pay the 2 — the table that always asks
A rules-enforced EDH simulator built for the four-player pod. Play free in any modern browser — no account needed.
paythe2.com
August 26, 2026 at 1:46 AM
Come on Windows... you're killing me...

This is the event log, with a list of JSON objects, that have a single property with no key, but do have a value.
November 20, 2024 at 6:12 PM
Pay the 2 v0.26.1 is live: the computer opponents now wait while you order your triggers or pick targets, instead of playing on without you. #edh #paythe2 #rulesengine
Patch notes — Pay the 2
What changed in each Pay the 2 release — new features, expanded card coverage, and fixes, in plain language.
paythe2.com
September 15, 2026 at 9:11 AM
Pay the 2 v0.23.0 is live.

The deck browser is rebuilt for phones — decks first, filters one tap away, every deck gets its own page. The lobby finally fits your screen.

And every card in all five starter decks is now fully simulated.

#edh #paythe2 #rulesengine
Patch notes — Pay the 2
What changed in each Pay the 2 release — new features, expanded card coverage, and fixes, in plain language.
paythe2.com
August 31, 2026 at 4:48 AM
August 29, 2026 at 4:20 PM
Pay the 2 v0.21.0 is live

• "Any target" now really means any target — planeswalkers included
• Graveyard-targeting spells playable by humans in online games
• Starter-deck adds can't silently fail anymore
• 220 more cards fully simulated

Play free: play.paythe2.com

#edh #paythe2 #rulesengine
Patch notes — Pay the 2
What changed in each Pay the 2 release — new features, expanded card coverage, and fixes, in plain language.
paythe2.com
August 26, 2026 at 8:40 AM
Today's random GitHub ⭐!

microsoft/RulesEngine

Posted using Starrysky
GitHub - microsoft/RulesEngine
A fast and reliable .NET Rules Engine with extensive Dynamic expression support
github.com
July 24, 2025 at 3:27 PM
I'm looking for a decent rules engine written in Ruby. Any ideas...? #ruby #rulesengine #rails
June 17, 2025 at 12:59 AM
October 18, 2025 at 3:03 PM
July 11, 2025 at 9:43 AM
July 8, 2025 at 11:03 PM
CVE-2026-24904 - TrustTunnel has `client_random_prefix` rule bypass via fragmented or partial TLS ClientHello
CVE ID : CVE-2026-24904

Published : Jan. 29, 2026, 9:19 p.m. | 47 minutes ago

Description : TrustTunnel is an open-source VPN protocol with a rule bypass issue i...
CVE-2026-24904 - TrustTunnel has `client_random_prefix` rule bypass via fragmented or partial TLS ClientHello
TrustTunnel is an open-source VPN protocol with a rule bypass issue in versions prior to 0.9.115. In `tls_listener.rs`, `TlsListener::listen()` peeks 1024 bytes and calls `extract_client_random(...)`. If `parse_tls_plaintext` fails (for example, a fragmented/partial ClientHello split across TCP writes), `extract_client_random` returns `None`. In `rules.rs`, `RulesEngine::evaluate` only evaluates `client_random_prefix` when `client_random` is `Some(...)`. …
cvefeed.io
January 29, 2026 at 11:37 PM
Ich war gerade ein paar Tage krank und habe mal wieder ein wenig Computerspiele gespielt.
Ich bin dabei auf dieses Projekt gestoßen:
https://github.com/Card-Forge/forge
Es handelt sich um eine Rulesengine für Magic- the Gathering und der Clou:
Es wird ein "AdventureMode" mitgeliefert, der im […]
Original post on norden.social
norden.social
June 20, 2025 at 7:45 AM
Update: the rules engine finally “worked.”
Translation: it runs, but only if I sacrifice three logs, disable one condition, and whisper kind words to the server.
Productivity: 0, existential doubt: 100.

#rulesengine #devupdate #coding #ai
September 9, 2025 at 7:53 PM