#vulkanapi
Implemented 'Distance Fog' technique in my 3d terminal graphics engine

#creativecoding #shaders #gameengine #opengl #vulkanapi #glsl #cplusplus #programming
November 26, 2024 at 9:34 AM
Terminal 3D Engine Update:

Added orthographic matrix to move camera around and increase/decrease objects size.

#creativecoding #shaders #gameengine #opengl #vulkanapi #glsl #cplusplus #programming
November 27, 2024 at 6:21 AM
December 20, 2024 at 7:10 PM
Vulkan SDK 1.4.304.0 for Windows, Linux, & macOS geeks3d.com/forums/index... #VulkanAPI #gamedev
January 15, 2025 at 2:31 PM
🐱 Bad Cat: Void Frontier 🚀
Major Vulkan engine refactor done!
✅ Decoupled systems
✅ Factory-based config loading
✅ 277 passing TDD assertions
✅ Event-driven future
Next: M3 renderer w/ ray tracing! 🌟

#GameDev #VulkanAPI #ECS #TDD #CleanCode #BadCatVoidFrontier
August 31, 2025 at 8:02 AM
🌌 LIVE NOW: Custom 3D Vulkan engine "Big Bang" sim - 2M+ triangles, Hubble expansion, cosmological redshift, 8 hour universe evolution! Watch particles spawn & shift red as space expands 🔴✨

🔗 youtube.com/live/XK-6Lfg...

#GameDev #VulkanAPI #GraphicsProgramming #LiveCoding #IndieDev #EngineDevs
🌌 Big Bang Visualization — Real-Time Universe Expansion Simulation (V Engine)
YouTube video by p3nGu1nZz
youtube.com
November 12, 2025 at 5:21 AM
100.000 Objects Gravity Attraction. Optimized compute shader + indirect GPU instancing logic even more.

Unfortunately, couldn't provide more than 50mb version here(

#creativecoding #shaders #physics #math #creativecoding #gameengine #opengl #vulkanapi #glsl #programming
December 13, 2024 at 3:36 PM
October 11, 2024 at 9:13 AM
Adivinais lo que estoy programando? exacto! deteccion de colisiones!... no va muy bien parece... XD Tiempo al tiempo!
#vulkanAPI
#CustomEngine
#EpsilonVerseEngine
February 23, 2025 at 5:41 PM
Tenemos Personajes Animados en el engine... Si la reconoces, eres una persona de Cultura...
#VulkanAPI
#CustomEngine
#EpsilonVerseEngine
#ScarletBlade
#WhipperDance
June 16, 2025 at 12:16 AM
Epsilon Engine (+Bullet Physics)

El motor de físicas de Bullet ya esta funcionando como es debido. Despues de darle muchas vueltas a mi propio motor, decidí que era más sencillo no reinventar la rueda de nuevo...
#CustomEngine
#EpsilonEngine
#VulkanAPI
#BulletPhysics

youtu.be/_ANXqppCQ1I
youtu.be
April 13, 2025 at 10:39 PM
macOS games that are using Vulkan rendering are messing up with Steam Overlay, it seems. But the game returns to normal as soon as the overlay is hidden. Is there any place where I can track this?

#macgaming #vulkan #vulkanapi #steamoverlay #steam
December 8, 2025 at 7:39 PM
Steamがlinux投資をしたという話だけではないと思います。投資話では到底無いです。実際は投資をしたというよりかはオープン・ソース・ソサイエティのWine開発者らに多大な支援をしたことが大きいのです

またAMDが低レイヤーグラフィックAPI開発しオープンソース化してVulkanAPIになりました。このVulkanはDirectXよりも画質とパフォーマンスに優れています
このAPIとWineとがあわさってLinuxゲーミングが動作します。つまりSteamDeckの成功はOSSが鍵で要です。お金の話ではないですよ

三度の飯よりコーディングが好きな雲霧無霧な開発者らのおかげです
June 12, 2026 at 6:37 AM
August 4, 2026 at 6:09 AM
#Mesa 25.1.0 released, introduces significant enhancements across various graphics drivers, including expanded @VulkanAPI support medium.com/p/mesa-25-1-...
Mesa 25.1.0
Mesa 25.1.0 brings a wide range of enhancements and fixes aimed at improving the open-source graphics stack for Linux. This release…
medium.com
May 7, 2025 at 9:55 PM
May 23, 2026 at 11:59 PM
Pues nada, un bonito FXAA con un deferred lighting en Vulkan :D
#FXAA
#DeferredRendering
#VulkanAPI
#CustomEngine
May 18, 2026 at 4:50 PM
Deferred Rendering: La idea es tener muchas luces y muchos efectos, pero por algo se empieza.

#VulkanAPI
#deferredRendering
#CustomEngine
#EpsilonVerseEngine
May 14, 2026 at 3:57 PM
Esto es SEXY... XD
Un editor de descriptor sets para Vulkan... Y si no se ve bien, lo confirmo, es un editor de 128 texturas y dos bufferes dinamicos para vertex y fragment shaders :D
#VulkanAPI
#CustomEngine
#EpsilonVerseEngine
#imgui
October 27, 2025 at 5:11 PM
Soy yo, o esto empieza a tener un aspecto pro?...
#VulkanAPI
#imGui
#EpsilonVerseEngine
#CustomEngine
October 20, 2025 at 4:07 PM
A un tiro de piedra de poder editar materiales...
#vulkanAPI
#EpsilonVerseEngine
#customEngine
October 19, 2025 at 4:52 PM
Por que un editor 3D luce tan bien cuando está funcionando?...
#vulkanAPI
#EpsilonVerseEngine
#CustomEngine
#ImGui
October 17, 2025 at 2:40 PM
October 16, 2025 at 12:29 AM
October 14, 2025 at 4:48 PM
Pero que bonico luce el multisample antialiasing en wireframes XD

#vulkanAPI
#EpsilonVerseEngine
#customEngine
#antialiasing
#MSAA
October 12, 2025 at 4:17 PM