z₀ = 0
zₙ₊₁ = zₙ² + c
With this set of equations, the computer is not drawing a path that was already there; it is translating repeated complex arithmetic into a shape we can inspect.
#Fractals #Programming #MathIsBeautiful
z₀ = 0
zₙ₊₁ = zₙ² + c
With this set of equations, the computer is not drawing a path that was already there; it is translating repeated complex arithmetic into a shape we can inspect.
#Fractals #Programming #MathIsBeautiful
ontariomath.blogspot.com/2026/09/math...
Links & help from @howiehua.bsky.social @maria-naturalmath.bsky.social @fractalkitty.com @pwharris.bsky.social @dawndelvecchio.bsky.social &more #MathChat #MTBoS #iTeachMath
#GodotEngine #Godot4 #GDScript #ProceduralGeneration #ProcGen #IndieDev #GameDev #MathIsBeautiful #CodeArt #CreativeCoding #ShaderArt #VisualMath #GenerativeArt #VoxelArt #GodotCommunity #MadeWithGodot #GodotDev #IndieGameDev #Screenshotsaturday #indietec
#GodotEngine #Godot4 #GDScript #ProceduralGeneration #ProcGen #IndieDev #GameDev #MathIsBeautiful #CodeArt #CreativeCoding #ShaderArt #VisualMath #GenerativeArt #VoxelArt #GodotCommunity #MadeWithGodot #GodotDev #IndieGameDev #Screenshotsaturday #indietec
(verspätete) Glückwünsche zum DMV Medienpreis an @hyperjinx für dieses großartige Video über die berühmten Annanaszahlen, den goldenen Schnitt und vieles mehr.
Unbedingte Kuckempfehlung!
www.mathematik.de/index.php?op...
#mathsky #goldenerSchnitt #Annanas #mathisbeautiful
(verspätete) Glückwünsche zum DMV Medienpreis an @hyperjinx für dieses großartige Video über die berühmten Annanaszahlen, den goldenen Schnitt und vieles mehr.
Unbedingte Kuckempfehlung!
www.mathematik.de/index.php?op...
#mathsky #goldenerSchnitt #Annanas #mathisbeautiful
rawcdn.githack.com/IMAGINARY/ci...
#math #mathisbeautiful #lightrays #mathsky
rawcdn.githack.com/IMAGINARY/ci...
#math #mathisbeautiful #lightrays #mathsky
Do Not Erase: Mathematicians and Their Chalkboards
by Jessica Wynne
press.princeton.edu/books/hardco...
#math #mathematics #art #chalkboard #MathIsBeautiful
Do Not Erase: Mathematicians and Their Chalkboards
by Jessica Wynne
press.princeton.edu/books/hardco...
#math #mathematics #art #chalkboard #MathIsBeautiful
1->7
2->6
3->5
Second, number of cycles.
1->1
2->2
3->2 (can't have 3)
alphaxiv.org/abs/2501.00614
1->7
2->6
3->5
Second, number of cycles.
1->1
2->2
3->2 (can't have 3)
alphaxiv.org/abs/2501.00614
1->7
2->6
3->5
Second, number of cycles.
1->1
2->2
3->2 (can't have 3)
alphaxiv.org/abs/2501.00614
1->7
2->6
3->5
Second, number of cycles.
1->1
2->2
3->2 (can't have 3)
alphaxiv.org/abs/2501.00614
#mathsky #compsky #graphtheory #math #compsci #mathstalk #iTeachMath #mathisbeautiful
#mathsky #compsky #graphtheory #math #compsci #mathstalk #iTeachMath #mathisbeautiful
#mathpoetry #math #poetry #mathisbeautiful #mathishuman
www.ams.org/math-poetry
#mathpoetry #math #poetry #mathisbeautiful #mathishuman
www.ams.org/math-poetry
This image is the result of a recursive function that combines algebraic and trigonometric transformations in the plane.
#MathArt #MathIsBeautiful #GenerativeArt #CreativeCoding #p5js
This image is the result of a recursive function that combines algebraic and trigonometric transformations in the plane.
#MathArt #MathIsBeautiful #GenerativeArt #CreativeCoding #p5js
#MathArt #MathIsBeautiful #GenerativeArt #CreativeCoding
#MathArt #MathIsBeautiful #GenerativeArt #CreativeCoding
#p5js #MathArt #MathIsBeautiful #GenerativeArt #CreativeCoding
#p5js #MathArt #MathIsBeautiful #GenerativeArt #CreativeCoding
f(z)=z²+c (where c=0.35).
The chessboard pattern is determined by the real and imaginary parts of the final z value after iteration.
#p5js #MathArt #MathIsBeautiful #GenerativeArt #CreativeCoding
f(z)=z²+c (where c=0.35).
The chessboard pattern is determined by the real and imaginary parts of the final z value after iteration.
#p5js #MathArt #MathIsBeautiful #GenerativeArt #CreativeCoding
The center of the image corresponds to z = 0, where B(z)=0.125. Black and white squares are determined by the real and imaginary parts of B(z).
#MathArt #MathIsBeautiful #GenerativeArt #CreativeCoding
The center of the image corresponds to z = 0, where B(z)=0.125. Black and white squares are determined by the real and imaginary parts of B(z).
#MathArt #MathIsBeautiful #GenerativeArt #CreativeCoding