#Raylib,Raygui
Small weekend project: TreeView UI control

#raylib #raygui
June 1, 2026 at 8:13 AM
A simple todo app written in Odin and Raylib github.com/GCodergr/tod... #odinlang #raylib #raygui #programming #coding
October 24, 2024 at 4:28 PM
Late night coding - why not to use dark theme to engine editor? :)

#game #indie #indiegamedev #gamedev #gameengine #learning #raylib #raygui #cpp #cplusplus #indiedev #platformer #2d #linux
January 2, 2026 at 1:03 AM
raylib and raygui is nice
May 9, 2025 at 4:42 PM
hi! Just released rGuiIcons v4.0!!! 🔥

Create 16x16 icons or fonts or tilesets for your 1-bit games! 💯

Use it online or download! 1 file, 1MB, 2K locs! Made with #raylib and #raygui!

Free and open-source! Get it now! ❤️‍

raylibtech.itch.io/rguiicons
September 5, 2026 at 6:54 PM
Behold my awesome drawing made with my own #pixelart editor program (Work-in-progress), #BauriPixel.

Made with #Raylib, #Raygui and C
July 30, 2025 at 3:04 PM
“I don't need raygui, how hard can it be to make UI elements?”

Answer: Much more work than I thought! Slider elements in particular are somehow complicated! Checkboxes not so much...

#gamedev #raylib #odin
October 10, 2025 at 10:22 AM
🌧️🌧️ Weather app MVP built with C++ and Raylib
#cpp #raylib #raygui #weather #app #opensource
January 9, 2026 at 5:27 PM
Wanted a sprite slicer without opening unity or something.

So once again, raygui!

Lol. Some day I'll get back to an actual game.

#gamedev #raylib
February 26, 2025 at 4:07 AM
Published initial version of raylib-minc port. This is a transpiled port to minc of the raylib and raygui library headers. Tested on win11/macos/linux. There are probably bugs. See instructions in README. github.com/SpacesOfPlay...
June 1, 2026 at 2:04 PM
Simple 3D in #raylib seeing it in action ⚡
#cpp #raygui #3d #programming #dev #indiedev
January 6, 2026 at 9:33 AM
My first try on writing Editor for game engine. It does only basic stuff, but it is important for me as I can remove some debug stuff from game build.

#game #indie #indiegamedev #gamedev #gameengine #learning #raylib #raygui #cpp #cplusplus #indiedev #platformer #2d #linux
December 28, 2025 at 9:29 PM
Finally got around to setting up the raylib-minc wasm example page: spacesofplay.github.io/raylib-minc/
July 31, 2026 at 3:06 PM
Look at my proof of concept, amazing super-duper pixel art editor. Made with #C, #Raylib and #Raygui.
July 9, 2025 at 2:04 PM
After a busy week and just before the festivals, I managed to finally implement Animation in #BauriPixel, a #pixelart editor I am building, made with C and #Raylib,Raygui. Please excuse my sloppy drawing, I was trying to draw a flower.
September 21, 2025 at 8:16 AM
Has anyone actually tried using raygui?

So far I'm having an annoying time getting text input from the user. Just learned you can't ctrl-v paste text into text boxes.

#raylib #raygui #gamedev
November 20, 2024 at 12:46 AM
Added scroll panel support for tasks
Repository: github.com/GCodergr/tod...
#odinlang #raylib #raygui #programming #coding
May 4, 2025 at 5:17 PM
Added zooming in and out on color panel of my #pixelart editor. Added keyboard shortcuts for drawing tools. Mostly some aesthetical improvement and bug fixes. Currently working on pixel perfect circle, ellipses.

[Made using #Raylib, #Raygui, and C]
July 13, 2025 at 2:45 PM
Digital twin prototype for a smart home 🏠
[с++, raylib, raygui]
#digitaltwin #smarthome #iot #raylib #raygui #cpp
April 16, 2026 at 11:37 AM
Digital twin prototype.
UI in action...
[с++, raylib, raygui]
#digitaltwin #smarthome #iot #raylib #raygui #cpp
April 17, 2026 at 5:25 AM
Added Ellipse and Rectangle with filled variants and variable brush size. Holding Ctrl will keep 1:1 ratio. When creating shapes, holding Shift will draw the shapes, keeping the first drag point as center. I am wondering if I should add a triangle shape or not.

Made with #raylib and #raygui and C.
July 24, 2025 at 2:25 PM
Update on BauriPixel.
Added variable brush size for pencil, eraser and line tool.

Made a custom button to group other similar tools and show on right mouse click. Custom value box with slider for brush size.
(Pencil and eraser grouped for now for experimenting)

Made with #raylib #raygui and C.
July 20, 2025 at 7:06 AM
Spent my day off getting sola-raylib (Rust bindings for Raylib, fork of raylib-rs) working with Raylib 6.0! All new functions and new stable platforms are supported. I tested my projects with it and the examples. Everything feeling good.

github.com/brettchalupa...
Release v6.0.0 · brettchalupa/sola-raylib
Upgrade to raylib 6.0 and raygui 5. sola-raylib's major version tracks raylib's, so 6.x binds raylib 6.0. See raylib's 6.0 release notes for the full upstream story. Breaking raylib 6.0 — upstream...
github.com
April 24, 2026 at 8:00 PM
(2/7) One of my favorites, #raylib. It's designed so students can start programming quickly without having to spend a lot of time learning how to get text and graphics on screen:
github.com/raysan5/raygui
Check out some of the games created for it:
www.raylib.com/games.html
GitHub - raysan5/raygui: A simple and easy-to-use immediate-mode gui library
A simple and easy-to-use immediate-mode gui library - raysan5/raygui
github.com
July 27, 2025 at 2:12 PM