#rapierjs
October 23, 2026 at 9:07 PM
Using #rapierjs colliders, I can now turn objects into portals, which means when I touch sometime, I get teleported to a metaport jump point. So I though... what if I turn the ground into a portal? 🤔
What do you know... simple platformer😀
#vr #indiedev #gamedev #webxr
August 27, 2026 at 7:12 AM
I FINALLY DID IT.
I spent days fiddling, reading source codes and techniques to have proper projectile transitions between the predicted (fake) and the real (server) projectile. I even changed the physics engine and rewritten my guns/vehicles to use Rapierjs.
Here's what i learned :
#gamedev #indie
May 28, 2025 at 9:04 PM
Aww nuts. My physics engine (RapierJS) is causing strange behavior at planetary (1 AU and more) distances, essentially adding extra velocity at seemingly random vectors.

Seems like a floating point rounding error, but still a bit of a bummer. Gotta find a way to sort that out.
June 22, 2023 at 11:26 AM
July 20, 2025 at 2:48 PM
Started experimenting with Rapier.js this year. Liking it a lot for physics with threeJS projects 🎁

Its certainly been fun working with this combo of PS1-ish retro style, gritty 3D/texture work and my custom threeJS framework. #rapierjs #threejs #b3d
December 31, 2025 at 10:14 AM
Started experimenting with Rapier.js this year. Liking it a lot for physics with threeJS projects 🎁

Its certainly been fun working with this combo of PS1-ish retro style, gritty 3D/texture work and my custom threeJS framework. #rapierjs #threejs #b3d
December 31, 2025 at 10:12 AM
February 10, 2025 at 8:16 PM
Happy to finally release my dev portfolio. I had a lot of fun to build it, to play with physics and fancy shaders.

A new place to feature some of my last webgl and forthcoming game projects 🌟

#threejs #webl #shader #glsl #svelte #gsap #rapierjs

Link below 👇
May 6, 2025 at 2:11 PM
An interesting experiment, what if looking at a photo portfolio online was like sifting through a pile of actual prints?

Might do this for a dailies/snapshots page since I've pretty much abandoned IG

(made with rapierjs + @ghost.org)
#photography #artportfolio #portfolio #webdev
January 30, 2026 at 12:26 AM
Codex: I may have destroyed the ground 😋
Me: it’s fine it’s fine

Codex & Me: chaos engineering

Me: deploying Opus

Opus: fixed it! 😊

Me:
ALL BROKEN!!!

5.4(xHigh) failed
Opus 4.6 failed

reality failed

help 🐓🐤

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
March 26, 2026 at 4:45 PM
TITLE LOCKED. BRAIN NOW IN HYPERDRIVE. 🚀

👑🐓 PIYO PIYO CHICKEN 🐤🐤🐤

Looks like a legendary 100-hour RPG with dragons and destiny…

Nope.

You yeet a chicken.
Then the chicks get yeeted too.
Gravity? Optional.

#indiedev #gamedev #solodev
#RapierJS
#ゲーム制作 #ゲーム開発
March 26, 2026 at 9:00 AM
Chicken launcher simulator just leveled up.
Distance? shown. Speed? shown. Pride? immeasurable.

This is no longer poultry.
This is a crown-wearing conquest engine 👑🐓

1km flights? easy.
Orbit? don’t ask.

Still labeled “cozy game” somehow 🥰

#indiedev #gamedev #solodev
#RapierJS
#ゲーム制作 #ゲーム開発
March 24, 2026 at 3:15 PM
A chicken… with arrows growing out of its body?
That’s not normal, right?

…wait.
No.

Ah.

Of course.

It’s being launched.

にわとりさんから矢印?
おかしいですね?

あぁ…!
やっぱり飛ばされるんだ🐓🐤🐤💨 💥

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
March 23, 2026 at 2:45 PM
I made a cute little chicken & chick game. 🐓🐤
Physics woke up and chose violence.
The chicks now launch themselves at me like feathery missiles.

“Fixed it!” I said.

Now it’s…
a Chick Yeeting Simulator.
(legally distinct from Smash Bros.)

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
March 22, 2026 at 3:49 PM
me: one small fix
also me: bosses, HP bars, waves, timer, soul potions, charged skills, JSON system, FPS stabilizer, unit editor, rounded UI corners, AND the game is now completable 🎉

i am normal.

少し直すつもりが…
ゲームクリアもできるようになりました
私は今日も元気です😇

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
March 21, 2026 at 3:34 PM
RARE UNIT IS REAL AND IT'S IN THE GAME BABY
Beefier, dopamine-inducing, and it shows up with celestial rays like a Renaissance painting.
p.s. rigged. i am god.

レアユニット
ついに実装できました🎉

出現すると
やたら神々しい光が差します😇

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
March 20, 2026 at 2:45 PM

The green line's officially FIRED. Replaced by a real game look.
Legacy Ground: "I did my best"
Stylized Ground: "Step aside."
No more debug build vibes. W.
F to pay respects. 🫡

皆様お待ちかね(???)
ステージの地面がついにリッチ化しました!

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
March 18, 2026 at 2:45 PM
🎃 WARNING.
Do NOT let this thing die near you.
The new Pumpkin Unit goes out with a BANG —
and it will send your characters flying across the map.
💥💥💥
We are not sorry. 😈

爆発してユニットを跳ね飛ばしまくる
カボチャユニットを追加しました

戦場がわちゃわちゃします
割と強力すぎるかもしれません🎃💥

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
March 17, 2026 at 2:49 PM
💥 Base destroyed → explosion + result screen added!
Time / Cost / Damage / Base HP remaining
Numbers don't lie. 📊😇

拠点撃破で爆発💥&リザルト画面を追加
数字は嘘をつきません?📊

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
March 16, 2026 at 2:49 PM
Added resource costs to unit summoning 🎮
Goodbye infinite developer mode.
Game feel: +100. Balance nightmare: incoming. 😇

ユニット生成にコストを導入しました

開発者パワーで無限召喚できていた反動で
コストがゲームバランスに直結することを思い知らされています🤓

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
March 14, 2026 at 2:48 PM
🔴 Crimson Gaze: ACTIVATED. Red Wolf is looking intimidating as hell.
👁️ Shadow Wolf: "Me too!" eye coordinates go missing
This is fine. Everything is fine.

赤ウルフくんの眼が光るようになりました
Crimson Gaze(深紅の視線)です

影ウルフくんも発光……?

#indiedev #gamedev #solodev
#RapierJS #PixiJS
#ゲーム制作 #ゲーム開発
March 13, 2026 at 2:49 PM
I finally got jumping working using the #RapierJS CharacterController. It was a little tricky, but here it is! I know... I should have had jumping in the world since the beginning, but I'm so excited to finally have it working. So much fun!!!
#VR #metaverse #indiedev #gamedev
July 27, 2026 at 11:36 PM
Stress testing #RapierJS. 10,000 colliders running at a reasonable 60 FPS in a browser (when the debug overlay is turned off) with only a couple of milliseconds in the physics engine... pretty happy with the results! 😀
#VR #metaverse #indiedev #gamedev
July 27, 2026 at 12:38 AM