#physicsengine
It is not much, but it gave a lot of fun for me. My try to write physics engine.

#game #indiedev #indiegamedev #gamedev #pixelart #monogame #simplegame #gameengine #physicsengine #learning
August 3, 2025 at 9:40 PM
Was figuring out how to implement parallax in my engine with Monogame, ended up doing some drawing. Should be base for runing game.

#game #indiedev #indiegamedev #gamedev #pixelart #monogame #simplegame #gameengine #physicsengine #parallax #learning #art #gameart
August 10, 2025 at 11:17 PM
After a year of struggling with the chaos of physics...
We’ve finally made it deterministic!

Demo update coming later this week!

#GameDev #IndieGame #IndieDev #MadeWithUnity #PhysicsEngine #DeterministicPhysics #GamePhysics
July 9, 2025 at 7:34 AM
Adding first chalanges to this game. At the moment it is still jump&run, but I believe it could be more fun if there was something more, for example, shooting.

#game #indiedev #indiegamedev #gamedev #pixelart #monogame #simplegame #gameengine #physicsengine #parallax #learning #art #gameart
August 18, 2025 at 4:11 PM
collision detection is working i guess
(box is the blue square, tilt is the black square)
#physics #physicssimulation #physicsengine
November 8, 2025 at 8:12 AM
July 17, 2026 at 5:49 PM
I made this with box2D in flash many years ago. The frame rate was terrible when too many explosions happend at the same time. I used bullets to simulate the shock wave, it's too many for the CPU.

#gameDev #indieDev #soloDev #physicsEngine
May 16, 2026 at 2:53 PM
Testing out Ballbox (the physics engine) with a fancier fractal to see if it has any impact in the performance. It doesn't! Runs super well. #gamedev #physicsengine #c #raylib
January 19, 2026 at 10:07 PM
AAL Superweapon: Unleash total devastation with realistic physics combat and fully destructible environments. Power at your fingertips!

https://rc-game-design-portfolio.pages.dev/projects/AALSuperweapon.html

#Superweapon #Destruction #PhysicsEngine #GameDev #Action
AAL Superweapon: Physics Combat Devastation
Unleash devastating superweapons in AAL Superweapon featuring realistic physics combat, destructible environments, and intense action gameplay in the AAL universe.
rc-game-design-portfolio.pages.dev
February 2, 2026 at 1:03 AM
Learn the end-to-end workflow for importing, managing, and packing game assets for V Engine. This technical walkthrough is designed for developers and technical artists onboarding to the project.

LINK -> youtu.be/0wR_eJtiEnE

#Vulkan #GameDev #CPP #PhysicsEngine #ECS #VEngine #gameengine #indiedev
Getting Started with the V Engine Asset Pipeline | Bad Cat Game
YouTube video by p3nGu1nZz
youtu.be
February 7, 2026 at 7:27 AM
Trying to understand a physics paper and it has notation that looks like an attempt to cube a vector? Something like "(Velocity)³". I am assuming they meant "|Velocity|³"?

#maths #physics #physicsengine #gamedev
July 6, 2026 at 3:49 PM
AAL Superweapon: Unleash total devastation with realistic physics combat and fully destructible environments. Power at your fingertips!

https://rc-game-design-portfolio.pages.dev/projects/AALSuperweapon.html

#Superweapon #Destruction #PhysicsEngine #GameDev #Action
AAL Superweapon: Physics Combat Devastation
Unleash devastating superweapons in AAL Superweapon featuring realistic physics combat, destructible environments, and intense action gameplay in the AAL universe.
rc-game-design-portfolio.pages.dev
August 9, 2026 at 12:22 PM
Big technical milestone for the V-Engine! 🚀
We’ve officially moved our physics integration and UpdateCache stages to a dedicated Vulkan compute queue to address bus bandwidth limitations.

youtu.be/keA_sD7king

#Vulkan #GameDev #CPP #PhysicsEngine #ECS #VEngine #gameengine
V-Engine Update: Moving Physics to a Dedicated Vulkan Compute Queue
YouTube video by p3nGu1nZz
youtu.be
February 3, 2026 at 11:38 PM
trying to work on a physics, fluid sim with as little help as possible. here is currently where i am a... #programing #java #physicssimulation #physicsengine #simulation #amatuerprogramer #codingstudent
May 10, 2025 at 4:13 AM
"Real life physics engine needs an update. 🎮💥 Someone forgot to enable 'Unbreakable' mode. #RealLifeGlitch #PhysicsEngine #Simulation #GamingHumor #Graphics #CGI"
March 21, 2026 at 2:46 PM
Learn how to implement and use the Hierarchical Finite State Machine (HFSM) system within the V Engine. Explore the HFSM, not just in one state but in a leaf state and all of its ancestors.

LINK -> youtu.be/vKpV4Bt7UiY

#Vulkan #GameDev #CPP #PhysicsEngine #ECS #VEngine #gameengine #indiedev
C++ Game Engine Architecture: Hierarchical Finite State Machines (HFSM) in V Engine | 3D Game Engine
YouTube video by p3nGu1nZz
youtu.be
February 7, 2026 at 9:41 AM
AAL Superweapon: Unleash total devastation with realistic physics combat and fully destructible environments. Power at your fingertips!

https://rc-game-design-portfolio.pages.dev/projects/AALSuperweapon.html

#Superweapon #Destruction #PhysicsEngine #GameDev #Action
AAL Superweapon: Physics Combat Devastation
Unleash devastating superweapons in AAL Superweapon featuring realistic physics combat, destructible environments, and intense action gameplay in the AAL universe.
rc-game-design-portfolio.pages.dev
May 26, 2026 at 2:32 PM
昔の話ですが、Genesisのサンプルのドローンのシミュレーション(fly.py)を実行してみました。

# 実行環境
---
- MacBook Air, Apple M2
- macOS Sonoma (バージョン14.5)
- 24GBメモリ

# 関連URL
---
[Genesis — Genesis 0.2.0 documentation](genesis-world.readthedocs.io/en/latest/in...)

# タグ
---
#Genesis #Drone #PhysicsEngine
May 18, 2025 at 7:51 AM
昔の話ですが、Genesisのサンプルのワームのシミュレーション(advanced_worm.py)を実行してみました。
GPUを使用するとエラーが発生したため、CPUのみで実行しました。

# 実行環境
---
- MacBook Air, Apple M2
- macOS Sonoma (バージョン14.5)
- 24GBメモリ

# 関連URL
[Genesis — Genesis 0.2.0 documentation](genesis-world.readthedocs.io/en/latest/in...)

# タグ
#Genesis #Worm #PhysicsEngine
August 11, 2025 at 2:06 AM
Before that I was just relying on runtime debugging since originally I didn't want to architect over the PhysicsEngine, and PhysInterfaces, but since making a team for this new game, the job has become bigger.
April 5, 2026 at 9:43 PM
www.youtube.com/shorts/02m7E...

Introducing Genesis! 🤯

This open-source physics engine generates incredibly realistic & interactive worlds ⚡.

Train robots, test AI, and create stunning visuals with this game-changing technology. 🚀

Follow for more!

#genesisai #physicsengine #opensource
Introducing Genesis! 🤯
YouTube video by All Things AI
www.youtube.com
January 4, 2025 at 3:07 PM
Project Motor Racing: ambitieus & veel inhoud, maar AI, physics & multiplayer zijn nog wankel. Carrièremodus heeft potentie, modding is een lichtpunt. Fundament goed, uitvoering nog niet. Score: 7,0 🏎️

#ProjectMotorRacing #SimRacing #RacingGame #GamingReview #Straight4Studios
Review: Project Motor Racing (PC)
Project Motor Racing, ontwikkeld door Straight4 Studios, wordt neergezet als de spirituele opvolger van Project CARS en GTR. De game wil een realistische multiplatformracesimulator zijn, gebouwd op de nieuwe Hadron-physicsengine en draaiend op de grafische technologie van Farming Simulator. De ambities zijn groot: competitieve online races, een diepe singleplayercarrière en een brede ondersteuning voor modding. Helaas blijkt de uitvoering wisselvallig. Singleplayer-carrière: Sterk concept, matte uitwerking Op papier klinkt de carrièremodus fantastisch. Je start met je eigen raceteam, onderhandelt met sponsoren en moet zelfs rekening houden met reparatiekosten een originele, bijna managementachtige twist die autoschade direct voelbaar maakt.
www.gaminglions.nl
November 25, 2025 at 5:34 PM
Genesis, a new versatile physics engine, offers unprecedented simulation speed & text-to-world generation for robotics & AI research. #Robotics #Genesis #PhysicsEngine #AI #MachineLearning #DeepLearning #GenAI #RoboGen #CMU #CarnegieMellon #OpenSource #AIResearch #Metaverse
New Genesis AI Simulator Makes Robot Training 81x Faster - WinBuzzer
Genesis, a new versatile physics engine, offers unprecedented simulation speed & text-to-world generation for robotics & AI research.
buff.ly
December 20, 2024 at 10:48 AM