Examples and code and all that attached to the post :)
www.patreon.com/posts/custom...
#gamedev #unity3d
Examples and code and all that attached to the post :)
www.patreon.com/posts/custom...
#gamedev #unity3d
I'm thinking of setting up some sort of course (in both live and pre-recorded formats) to help devs familiar with coding and some 3D concepts get into technical art, covering stuff from simple shaders to more advanced effects with RenderGraph
I'm thinking of setting up some sort of course (in both live and pre-recorded formats) to help devs familiar with coding and some 3D concepts get into technical art, covering stuff from simple shaders to more advanced effects with RenderGraph
github.com/tgfrerer/isl...
#slang #shading #rendering #gpu #vulkan
github.com/tgfrerer/isl...
#slang #shading #rendering #gpu #vulkan
shows Island's rendergraph visualization, and the GPU accelerated 2D context.
Realtime, 240Hz.
#noai #wip #debugviewart #generative #handmade
shows Island's rendergraph visualization, and the GPU accelerated 2D context.
Realtime, 240Hz.
#noai #wip #debugviewart #generative #handmade
Morphologically-ee Circle Kernel Dilated Silhouette Edge Detection Outlions!
For Thick Sharp And Totally Not Extremely Expensive Outlines on 3D Objects.
Nice! Put a Sticker on it!
#unity #ShaderGraph #RenderGraph #indiedev #gamedesign #gamedev #shaders
Morphologically-ee Circle Kernel Dilated Silhouette Edge Detection Outlions!
For Thick Sharp And Totally Not Extremely Expensive Outlines on 3D Objects.
Nice! Put a Sticker on it!
#unity #ShaderGraph #RenderGraph #indiedev #gamedesign #gamedev #shaders
It's coming together nicely ...
It's coming together nicely ...
#indiedev #gamedev #madewithunity #unity3d #vfx #postprocessing
#indiedev #gamedev #madewithunity #unity3d #vfx #postprocessing
(and image attachment if Bloom{} is used)
for emissive renderables
in cat engine 0.5 "mittens"
let bloom_texture = Texture{}
RenderGraph {
Bloom {
// config
bloom_texture
}
EmissivePass {
// etc
}
}
T { R { bloom_texture } } // debug view
#gamedev
(and image attachment if Bloom{} is used)
for emissive renderables
in cat engine 0.5 "mittens"
let bloom_texture = Texture{}
RenderGraph {
Bloom {
// config
bloom_texture
}
EmissivePass {
// etc
}
}
T { R { bloom_texture } } // debug view
#gamedev
C++ DirectX12 toy renderer.
github.com/nagakagachi/...
C++ DirectX12 toy renderer.
github.com/nagakagachi/...
This is a LTS release (AKA, the one you should use if starting a new project) and it's got some great new features, especially for 2D #gamedev!
gamefromscratch.com/unity-6-3-re...
This is a LTS release (AKA, the one you should use if starting a new project) and it's got some great new features, especially for 2D #gamedev!
gamefromscratch.com/unity-6-3-re...
dev.to/p3ngu1nzz/ad...
#GameDev #Vulkan #GraphicsProgramming #GPU #RenderGraph #VMA #IndieDev #TechArt #devlog #ai
dev.to/p3ngu1nzz/ad...
#GameDev #Vulkan #GraphicsProgramming #GPU #RenderGraph #VMA #IndieDev #TechArt #devlog #ai
ARTICLE -> dev.to/p3ngu1nzz/in...
#gamedev #indiedev #devlog #cpp #vulkan #ecs #shaderdev #techart #gameengine #soloindie
ARTICLE -> dev.to/p3ngu1nzz/in...
#gamedev #indiedev #devlog #cpp #vulkan #ecs #shaderdev #techart #gameengine #soloindie
paper -> doi.org/10.5281/zeno...
NotebookLM -> youtu.be/oW687uZFEjo
#gamedev #rendergraph #vulkan #math #cpp #games #devlog #research #whitepaper #graphics
paper -> doi.org/10.5281/zeno...
NotebookLM -> youtu.be/oW687uZFEjo
#gamedev #rendergraph #vulkan #math #cpp #games #devlog #research #whitepaper #graphics
#Unity #RenderGraph #ShaderGraph #Shaders #indiedev #games #creativecoding
#Unity #RenderGraph #ShaderGraph #Shaders #indiedev #games #creativecoding