#web3d
😂 Maybe I can make a mouse simulator?? 😂

Technologies used:
- Tresjs
- Threejs
- Vuejs

#threejs #threejsJourney #webgl #web3d #javascript #Website #game #gamedev #3d #indiegames #IndieGameDev
February 5, 2025 at 10:05 AM
Update 0.6.0 😍

- New road texture
- Road has been extended
- Added fence model
- Changed Light position
- New flora colors
- Added texture for tree trunk
- Added grass behind fence

#threejs #threejsJourney #webgl #web3d #javascript #Website #WebsiteDesign #UX #UI #game #indiegame
February 18, 2025 at 2:49 PM
I'm posting a thread to show development of an unreleased #gamedev #web3d #threejs #3d #webgl Sploder project from 2015. It ended up stalling out because I bit off more than I could chew! I'll try to keep them in chronological order.
February 23, 2025 at 8:03 PM
Just an infinite forest demo that I am working on for my portfolio site made with three.js. Not perfect but getting there.
portfolio.lucasdamianjohnson.dev/portfolio/it...
#threejs #gamdev #inidegame #web3d #webdev
December 14, 2024 at 2:13 PM
I've put together an updated version of the Sponza scene with uncompressed PNG and compressed AVIF textures. I wrote about the process and compared the results against KTX.

www.ludicon.com/castano/blog...

#webgpu #web3d #sparkjs
An Updated Sponza glTF – Ignacio Castaño
www.ludicon.com
February 10, 2026 at 12:29 AM
Some major updates cooking - dropping Monday! Make sure to sign up to be the first to test it out 🚀

#AI #3DDesign #CreativeTech #Web3D #IndieDev #GameDev #DesignTools #Greybox
April 4, 2025 at 4:39 PM
🔴 En approche

Canicules & Végétalisations Participatives et Collaboratives

Un Label & un Concours Nationale en Web3D & Réel

De bénévoles, stagiaires à futur salariés/alternants
nous avons besoin de vos compétences :

RH
Communication & Lobbying
AdminSys
DevWebDevOps
ETC

Venez nous rejoindre ;)
July 14, 2026 at 12:57 PM
The best #Web3D I've seen in a LOOONG time.

So good. https://fractalworlds.io

#WebGPU #WebGL #WebXR
March 22, 2026 at 5:44 PM
Manchester City asked @hiber3d.bsky.social to create a browser-based football game for their fans. Learn how Hiber and tools like Rive work together to deliver high-performant Web3D gameplay.
rive.app/blog/hiber-r...
Manchester City, a Web3D game built by Hiber and powered by Rive
How Hiber uses Rive to optimize its powerful game engine and reimagine how browser-based games are made.
rive.app
January 16, 2025 at 6:05 PM
Web3D Survey's new GPU benchmarking page now has a sharable results URL. Here is mine:

web3dsurvey.com/benchmark/40...
September 8, 2026 at 3:54 PM
I want developers to be able to write performant #WebGPU code. To do that, they need to know what different operations, code patterns, and optional features actually cost on the devices people use. ben3d.ca/blog/introdu...
Introducing WebGPU-Bench: A WebGPU Microbenchmark
Introducing webgpu-bench, the micro-benchmark suite behind Web3D Survey’s GPU benchmark, with measurements of shader operations and code patterns available through a webpage and CLI.
ben3d.ca
September 14, 2026 at 2:36 PM
AssureXR uses mobile 3D scanning + interactive Web3D for browser-based VR claims inspection. Published at ACM Web3D 2026. This is Fraunhofer IGD — Europe's largest applied CS lab — with a real insurance partner. Global capture layer competition is here.
September 22, 2026 at 6:17 PM
User "web3d" over on the threejs forums using 3d-tiles-renderer to display some awesome drone scan data processed into tiles 🗺️

#threejs #gis #3dtiles
January 29, 2026 at 3:18 PM
🚀 Version 0.5.0 is live now! 🚀

What's new?
📌 1st person camera
📌 can walk WSAD / Shift / Space. (WIP)
📌 bushes
📌 trees
📌 new grass and leaves on grass

marcin-dekier.com/creator

Technologies used:
- Tresjs
- Threejs
- Vuejs

#threejs #threejsJourney #webgl #web3d #javascript #Website #gamedev #3d
January 24, 2025 at 3:02 PM
Let's learn about the profound origins of “OPIR*withShuShu* now playing in the #FIVARS online #Dome theater, in today's creator spotlight:

fivars.net/spotlight/fi...

#webxr #web3d #festivals #xr #immersive #animation
FIVARS 2025 Spotlight on "OPIR*withShuShu*" - FIVARS
We discuss the creation of dome film, OPIR*withShuShu* with creator Xenia Meierson.
fivars.net
July 12, 2025 at 4:32 PM
Finally you can get some solid numbers on #WebGPU performance. Web3D Survey gets a statistically sound benchmark:

web3dsurvey.com/benchmark

Aggregation numbers coming soon. How do you measure up?
September 4, 2026 at 11:48 PM
Now working on:

Free Decentralized Web3D

-Rust+Bevy+Avian3d (compiled to WASM) as game engine.
-Atproto/Bluesky for Auth&ID
-Procedural generation (parameters stored in PDS) for avatar-design and home-region content
-DID-hash seeded region default designs
-each region is a p2p communication room
April 9, 2026 at 10:28 AM
*Perhaps a heroic Molly White will appear to give us the slopject scandal-sheet, "Web3D Plastic Printouts Going Just Great"

www.web3isgoinggreat.com
Web3 is Going Just Great
A timeline recording only some of the many disasters happening in crypto, decentralized finance, NFTs, and other blockchain-based projects.
www.web3isgoinggreat.com
July 3, 2025 at 4:22 AM
New metric for ITC Vegas booths: does your approach have peer-reviewed research? Fraunhofer AssureXR does (ACM Web3D). ClaimNorth does (Gaussian Splatting). The diagram vendors have marketing. The evidence vendors have publications. Measurable gap.
September 22, 2026 at 6:17 PM
Web3D Survey hits 2.0: The #webgpu features/limits tracker website now lists (1) WSGL language features, (2) vendor/arch breakdown, (3) browser color space support, and (4) lets you see your own machine capabilities.

Details: ben3d.ca/blog/web-3d-...
Web 3D Survey v2
Web 3D Survey v2 rebuilds the site on TanStack Start, adds homepage support summaries, WGSL and adapter reporting, browser capability stats, and a live /machine report.
ben3d.ca
July 14, 2026 at 12:49 PM
Next month, join us at Web3D in Siena, Italy for the 3D Web Interoperability for the Metaverse Workshop featuring Johannes Behr from Threedy GmbH and Dr. Nicholas Polys from Virginia Tech.

Learn more: metaverse-standards.org/event/web3d-...
#metaverse #3Dweb #interoperability
August 20, 2025 at 2:11 PM
Twitter didn't support hashtags on day one either. Folks just started using 'em. Anyway, time to go fishing for all my niche subcultures:

#rust #hypertext #toolsforthought #html #gltf #web3d #noosphere #subconscious #webcomponents #opensource #gamedev #bicycle #www #geist #tft #p2p #cybernetics
April 10, 2023 at 5:21 PM
Misaligned or mis-scaled 3D assets? RapidPipeline’s Model Edit tools fix that fast:

📏 Auto scale correction
🎯 Precise origin alignment (center, bottom, etc.)
👀 Visual bounding box previews

Perfect placement = better UX.

rapidpipeline.com/en/automated...

#3DAssets #RapidPipeline #3DTools #Web3D
July 11, 2025 at 9:48 AM
📦 orillusion
👤 Orillusion
⭐ 1,204 (+146)
🗒 TypeScript

Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
https://github.com/Orillusion/orillusion
GitHub - Orillusion/orillusion: Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard. - GitHub - Orillusion/orillusion: Orillusion is a pure Web3D rendering engine which is fully devel...
github.com
May 14, 2023 at 4:58 AM